Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I have a group of buddies who run a Unreal Tournament 2004 server, but it's run on an ADSL connection with terrible upload speeds. It's enough to support about 16 in game players, but maps only download at about 10 Kbps. Is there any way to configure the server to serve the content from a secondary server, such as a free web host? I know that the source engine has always supported this, and it would be nice if Unreal did too. My googling yielded no results though.

share|improve this question
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Browse other questions tagged or ask your own question.