I'm fine using any mods to DO it, and use a program like mcedit. However, the final time that it's played, it can't have any mods installed.
I'd also like to know how to chose which spawn to make the user spawn at.
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I'm fine using any mods to DO it, and use a program like mcedit. However, the final time that it's played, it can't have any mods installed. I'd also like to know how to chose which spawn to make the user spawn at. |
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You can use WorldGuard, a bukkit plugin (that's a SMP server, you can run that on your own PC and simply connect to it with an unmodded client). With WorldGuard, you can set region-specific spawn points, as is desribed under Regions/Flags, flag It is absolutely impossible to achieve this without any mods (with current Minecraft versions). However, since WorldGuard is a server mod, neither you nor anyone else connecting to that server (if desired), will need a modded client. Just note that directly after a Minecraft update (such as 1.3 at the moment), bukkit will require some time to update and you have to stick to the currently supported client version number. |
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This can be done with command blocks:
By putting tripwires over the whole spawn area, you can trigger a command block whenever a new player joins the server, which you can use to set their spawn point. You can build in whatever logic you like to set different spawnpoints randomly, or in a series. Sethbling goes through the process of creating the above structure in this video:
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As long as you are okay with having them be VERY close together (though separated by walls), this design can work. (top view) B = bed X = wall O = valid spawn location
Once the player sleeps in the bed, when they die, they will spawn in one of the valid locations. To choose which one, simply fill the others with blocks using pistons. Since the bed is inaccessible from everywhere but the top, you can make branching paths leading to other beds. |
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