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If I understand this post correctly, then each level a monster has on you gives them 5% reduction to CC? And elites in Inferno have a base 50% CC reduction?

Please tell me if this is correct:

  • Act 1 Inferno (Level 61 monsters) - 55% reduction
  • Act 2 Inferno (Level 62 monsters) - 60% reduction
  • Act 3 and 4 Inferno (Level 63 monsters) - 65% reduction

Edit: From this question I was able to find that champions in Inferno have a 65% stun resistance. Does this mean that they have 65% in all acts?

Also, do regular monsters have resistances?

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Thanks for the answer. I updated the main question based on your link. –  TheGateKeeper Aug 9 '12 at 16:59
    
Your new question is completely different from the original one; in cases like that, it's usually better to ask a new question than apply it to your current question. Also, this might help you out. –  Frank Aug 9 '12 at 17:04
    
Completely different? It's exactly on the same subject. What are you talking about? –  TheGateKeeper Aug 9 '12 at 17:05
    
"Do regular monsters have resistances?" and "How do CC effects work in Inferno?" are two entirely different questions. I'm not sure how they could be related. –  Frank Aug 9 '12 at 17:06
    
Maybe you just didn't understand the question, but CC effects are reduced by resistances. I was just asking if regular monsters are also effected. –  TheGateKeeper Aug 9 '12 at 17:08
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2 Answers 2

up vote 3 down vote accepted

Normal (white) monsters do not have any inherent Crowd Control reduction on any difficulty level (although they may get some reduction by virtue of being higher level than the character). The amount of reduction that champion and higher monsters get is the same on all acts of a given difficulty level, again subject to variation based on the level difference between the monster and the character. Unfortunately I don't know the specifics of how level difference affects reduction.

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This is all I wanted to know, thanks. Sucks we don't have the exact numbers. –  TheGateKeeper Aug 9 '12 at 17:28
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CC effects (knockback, slow etc.) on elite & champion mobs are reduced based on the difficulty level, and also have minimum amounts to trigger them (e.g. if you do less than 21 yards knockback to a mob in Inferno, it will completely ignore the effect).

Note, the Blizzard page with details on the differences also mentions that

Movement and attack speed reductions ... modify the magnitude of the effect, not its duration

(emphasis mine)

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