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I started playing Annie lately and I just realized that Annie has everything that a tank needs:

  • She has a decent defensive steroid which is almost permanent with 40% CDR
  • She has almost spammable AOE stun which is great for initiating teamfights and CC-ing people

My question is: assuming that you team has decent damage dealers, is it viable to build Annie as a tank?

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I guess anything is possible, but her base armor, MR and heatlh stats and level scaling is in all probability much lower than a champion like say Leona. Leana has everything you just mentioned plus so much more. Physically, yes its possible. Realistically? I wouldn't reccomend it. If antyhing you should build her offtanky like maybe Moakai or Cho. Keep the armor health and MR up while still stacking some AP. –  Emerica. Aug 10 '12 at 12:31
    
I see the point. Put that in an answer so I can accept it. –  Adam Arold Aug 10 '12 at 13:00
    
Sure, let me put something together. –  Emerica. Aug 10 '12 at 13:48
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I feel that if you tried to build Annie as a tank, the team would laugh at you and honestly, someone would probably report you for trolling. Especially in an ELO game. Build her as a tank at your own risk! –  Noah David Aug 10 '12 at 17:12
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2 Answers

up vote 7 down vote accepted

First lets take a look at a comparison between Annie, and a tankier character with similiar abilities. (Leona)

Annie

Base Health at level 18: 1752
Base Armor at level 18: 84.5
Base MR at level 18: 30
Base damage at level 18: 96.25 

Leona

Base Health at level 18: 1996
Base Armor at level 18: 73.8
Base MR at level 18: 52.5
Base damage at level 18: 109

So by straight base numbers, although Annie does have more armor then Leona by level 18 Leona has a much more balanced scale ending with more health and MR. Leona will have more Armor than Annie until about level 10 which puts her at a good early game situation to be there for her carries and take more damage early game. In terms of item choices it tends to be easier to find items that fit the bill that buff armor and other aspects of your character than find items that buff MR.in late game so her armor deficit VS Annie will be less crippling by then.

Utility: Leona has multiple stuns (All of her spells but shield) that can be used on a whim with no waiting for a passive CD/number. Her lance is great for iniation because it puts her right in the heart of the battle from brush or straight on. Also, her passive can stack a giant enemy crabs level of damage onto opponents. So I would say overall Leona adds a more dynamic aspect to a team giving them great CC and bonus damage output.

Example: Her Lance,Shield,Ultimate combo basically ensures a wonderful initiation to any team comp. Keep in mind that sunlight is consumed by many skills. Example: If Leona used her lance and timed the shield well then a teammate (Ashe for example) vollied and consumed all of those markers then her ult goes off resetting them for Ashe to volley again consuming those as well.

Sustainability: Her Eclipse grants her +70 armor and magic resist which if used properly lasts for 6 seconds. On a 14 second CD that leaves her with 8 seconds of downtime between uses. So slightly more time down than up, but the benifit is great combined with the sunlight it applies to all enemies. Not to mention as said before her base stats overal favor her in the long haul with MR and Health and they also favor her a good portion of the begging and midgame in Armor due to scaling.

Overall: I would not say that Annie is nesesarily a bad choice for a tank, you prove some good points. However, I do feel in a realistic scenario a champion more suited to tank like Leona will really bring more to the table for the team overall.

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Thanks for the explanation. –  Adam Arold Aug 10 '12 at 14:57
    
No problem, I love LoL questions. I quit awhile back, but I still really dig the concept of the game overall. –  Emerica. Aug 10 '12 at 15:03
    
You should present a damage comparison as well, base damage on tanks is important. –  Snuffleupagus Aug 10 '12 at 15:20
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There's a reason that they say the game is balanced around Annie.

  1. Great AP ratios and spells
  2. 2nd longest BASE autoattack range (second to Caitlyn, and they're both behind Tristana at Lv 18)
  3. A reliable stun
  4. A godly last-hit ability
  5. Defense steroid
  6. A dead-sexy bear that scales off of AD
  7. balanced Mana and HP/Lvl

She can literally go where she pleases (Unlike Mundo, who really only thrives in the jungle)! Her spells and AP ratios make her a prime AP Carry; her AA range, spells, and stun makes her a great AD Carry; Her spells and her health/Mana ratios make her a decent tank if built that way (or more a bruiser/offtank); And to top it all off, she can jungle pretty well too, and doesn't necessarily REQUIRE the blue buff to do stuff.

So to answer your question: Yes. Build Annie however you wish!

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