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I'm playing Bejeweled on my iPhone. My classic games usually end in "no more moves". However, this has never happened in Diamond Mine, Lightning, or Butterflies - not yet, anyway. My question is: why does it happen in Classic but not in the other game modes? Is the jewel-generating algorithm rigged to supply you with matches in some modes, but not in others?

I'm basically trying to determine the 'luck' aspect of the game vs. the 'skill' aspect. If the generated gems are generated with the exact same ratios, why does it happen with differing frequencies according to the game mode?

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I don't know anything about those modes, but some modes are designed to never run out of moves. –  SaintWacko Aug 13 '12 at 22:23
    
How do they guarantee that? do they always generate a match whenever new gems fall down? –  Claudiu Aug 13 '12 at 22:30
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@Claudiu - Yes. The algorithm that generates new gems tries to ensure that a match is possible with the gems it generates. See this similar question for Bejeweled Blitz. –  Jason Berkan Aug 13 '12 at 22:33
    
This means that it sometimes gets easier when you "run out of moves", because all of your new moves will be concentrated in that small area near the top, where the new gems fell in. –  SaintWacko Aug 13 '12 at 22:50
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