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In some waves of the Mann vs Machine gamemode, a tank slowly rumbles towards you to deliver its own bomb. How much damage does it take to destroy this monstrosity?

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We must find out for Science! – Simon Aug 18 '12 at 20:29

1 Answer

up vote 10 down vote accepted

The health of Tanks is not fixed, it is based on the current mission and wave. This is defined within *.pop files in \tf\scripts\population.

  • Mannworks
    • Mission 1
      • Wave 2: 20,000
      • Wave 7: 22,500 x2
    • Mission 2
      • Wave 4: 18,000 x2
      • Wave 7: 18,000 x2, 20,000 x2
    • Mission 3
      • Wave 1: 18,000 x2
      • Wave 3: 20,000 x2
  • Coal Town
    • Mission 1
      • Wave 3: 28,000
      • Wave 4: 30,000
      • Wave 6: 33,000
    • Mission 2
      • Wave 2: 30,000
      • Wave 5: 25,000 x2
      • Wave 7: 20,000 x2, 35,000 x1
    • Mission 3
      • Wave 4: 35,000
      • Wave 6: 30,000 x1, 20,000 x2
  • Decoy
    • Mission 1
      • Wave 3: 20,000
      • Wave 8: 20,000
    • Mission 2
      • Wave 6: 25,000
      • Wave 8: 25,000 x2
    • Mission 3
      • Wave 4: 25,000 x2
      • Wave 6: 32,000 x1, 30,000 x2

Info about *.pop files: http://forums.steampowered.com/forums/showthread.php?t=2884318

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