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I injured someone and he killed me, then after a long interval he was killed and I was awarded an assist to my surprise.

So, since it's obviously not based on time duration, how much do you need to damage someone to earn an assist?

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I think it's just that you contribute damage that helps a kill. So for example if you do 30 damage and someone does 75 you get assist credit, but if you do 50 damage and he does 100+ with a headshot, your damage didn't matter so you don't get the assist. Might be completely wrong! –  Decency Aug 23 '12 at 12:44
    
Damn teammates and their accurate shooting. –  Emerica. Aug 23 '12 at 13:25
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I believe (based on much playing) that you have to deal at least 50% of the total damage the player received. This would jive with what most professional leagues consider an assist. So for instance player A deals 60 damage to player C and player B gets the kill dealing 50 damage. Total damage to Player C = 110. 60/110 = ~.55. Now if player A deals 90 damage to player C and player B deals 400 damage to player C (awp headshot) player A will not get the assist because total damage = 490 and 90/490 ~= .18. This is also why you never see a "double assist"

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This seems awfully precise for a guess. Do you have any sources to back it up? Have you done any actual experiments to verify? –  BlueRaja - Danny Pflughoeft Aug 29 '12 at 16:44
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@BlueRaja-DannyPflughoeft it only appears to be precise. My source is playing competitive CS for 8 years and knowing how major leagues implement the assist policy (MLG, CEVO, ESEA). Since GO was designed with competition in mind it would stand to reason that this is correct. –  Woot4Moo Aug 29 '12 at 17:04
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From what I've seen you need 40+ and you get the assist. My sources - 80 hours of play time.

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