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Besides the answers you can give in some dialogs (where I imagine that a kind of "roll check" is performed to see if it succeeds / fails) what are these atributes used for? Do they unlock special missions or items?

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I've maxed out my charisma (and apparently this reduces dignity and ferocity to zero) but I see no point in it yet –  stoldark Aug 28 '12 at 15:25
    
That's good to know. I asked in chat if they were mutually exclusive, but didn't get an answer. –  SaintWacko Aug 28 '12 at 15:47
    
Also from the personalities wiki page (wiki.guildwars2.com/wiki/Personality): "The game keeps track of three aspects of personality: ferocity, dignity, and charm. Certain actions and dialogue choices can affect the personality by increasing one aspect and thereby decreasing the others". –  stoldark Aug 28 '12 at 15:49
    
Ah, I hadn't seen that. Last night, when I was wondering about all this, the wiki wasn't working at all. –  SaintWacko Aug 28 '12 at 15:50
    
It would be great if you maxed one out and were given access to a new skill or trait. But I don't think there is any use for them at all atm. –  Daft Oct 21 at 9:07

1 Answer 1

Boon Givers can be convinced to give you a boon for free using a personality speech option.

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And where do I find one of them? –  stoldark Aug 28 '12 at 15:30
    
I know you can find a Swiftness vendor in each of the major cities. I'm not sure about other boons. –  SaintWacko Aug 28 '12 at 15:32
    
I thought swiftness "vendors" were free in the major cities. For example, in Divinity's Reach the NPCs under the gods statues give this buff just by interacting with them –  stoldark Aug 28 '12 at 15:36
    
Well, maybe I'm thinking of something else then. I ran into one yesterday and charmed them into giving me the buff. It may not have been in a main city, though. Possibly in Beetletun? –  SaintWacko Aug 28 '12 at 15:41
    
Following the link from your answer, though, has led me into the personalities wiki page, wich states that: "Personality affects gameplay by offering certain dialogue options only to some types and altering the reactions of certain NPCs. For example, barbaric characters might have the option to punch some NPCs, while other NPCs might cower when approached. Several achievements are related to one's personality type. However, the game is designed to avoid extreme consequences, i.e. players are able to take on different personality types without fear of losing out on overall rewards or benefits." –  stoldark Aug 28 '12 at 15:47

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