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I want to make the game a little more competitive. One advanced option I will trial Raging Barbarians. While there is no doubt this setting will keep me on my toes. Does it suppress the AI even more by destroying all its roaming units and slowing it down with tile pillaging?

Is this setting a "furphy" in that it would make the AI go backwards more than giving me a challenge in winning the map?

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up vote 6 down vote accepted

It really does depend on what difficulty you're playing at.

The second table found at the above link is a comparison of the bonuses the AI get at different difficulty levels.

For example, at Prince (which can be considered 'normal') the AI gets a 60% bonus vs. Barbarians. This applies at all the higher difficulty levels too. So more barbarians will have a less pronounced effect on AI than on you, because they are 60% better at dealing with them.

By far the best way to make the game more challenging is to increase the difficulty level. At Deity difficulty level, AI start with two workers and a scout, amongst other things.

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Out of curiosity, do you know if that chart has been updated for Gods and Kings? I've seen it before and would like to see (if there are any) what changes the expansion wrought. – Rilgon Arcsinh Aug 29 '12 at 9:09
I am currently playing as Emperor. This is a good answer. I thought my question would be difficult to answer too. Thanks – Valamas Aug 29 '12 at 9:19
I'm afraid I have no idea if Gods and Kings has changed any of the relevent things, or if the chart has been updated. – shanodin Aug 29 '12 at 13:26

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