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In Guild Wars 2 you can play PvE, WvW, and PvP. When you play WvW and PvP you are at level 80, not your actual level. So is your level meaningless outside of PvE, or is there some reason for me to level my character even if I only intend to play in PvP and WvW?

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Well with each level you do become more powerfull even in pvp, for example if you are lvl 10, that means you don't have traits yet. Your weapon damages are lower, even if you get lvl 80 in WvW. Your damage will be lower then when you are for example lvl 20 and get leveled to 80. Not to mention elite skills unlock at level 30... if you do WvW at lvl 10 your elite skill doesn't get unlocked. – Lyrion Sep 3 '12 at 11:28
@Lyrion AFAIK You get traits when you get leveled to 80 in PvP. But the slot skills do not get unlocked and the slot skills slots neither. – Lerkes Sep 3 '12 at 11:55
@PatrickStalder What?? – spauny Sep 3 '12 at 11:57
@spauny Wipqozn's answer seems more precise. Just go with that. Turtles seem to always be right. – Lerkes Sep 3 '12 at 12:03
I've voted to re-open. There's nothing wrong this this question. There was a lot of fluff in the original version, but I've edited that out to make the question more concise. – Wipqozn Jun 19 '13 at 14:21
up vote 14 down vote accepted

If you're just going to play PvP then your level doesn't matter, because you're boosted to level 80, and have all your skills and trait points unlocked. However, in WvW only your stats are boosted to level 80. You'll still need to unlock skills and trait points by leveling up, they won't automatically be unlocked when you're in WvW like they are in PvP.

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An addition to this is that you will have weapons of much lower quality (damage, etc) when you're boosted to 80 rather than if you are a 'natural' 80. – Alex Oct 23 '12 at 16:03

Some elements of Guild Wars scale you up to max level to let you enjoy them fully without having to spend the time to get to the maximum level. Others don't. For most PvE stuff, you'll have to level normally: You can neither do dungeons nor progress in your personal story without leveling, and crafting would only be possible by either dodging mobs in high-level zones as you gather the materials, buying them from other players or receiving them from guildmates.

Regarding the PvP aspect, arenas require no level: they place everyone at an even playing field, as a level 80 character with appropriate gear. This mimics the PvP-only character mechanic that was present in GW1, where you could make a max-level, max-gear character that could only partake in PvP. For WvW, your stats get boosted to those of a level 80 character, but your traits and potentially skills lag behind: Still, leveling in PvE is not needed, as WvW, unlike arena PvP, gives you experience points (arguably a lot more than normal PvE).

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You're saying that "still leveling in PVE is not needed", so don't you thing this is a bit disappointing? Why would you go for exploring everything in PvE and gain as much experience as you can get when it doesn't count against other players... You can enjoy the campaign and that's it - go for www or pvp ... for me this is very disappointing – spauny Sep 3 '12 at 13:08
You're implying that PvP is the only reason to play the game, and that exploring just for the sake of having seen the entire world isn't enjoyable. Lots of people play MMOs, everyone likes different things more. – Shadur Sep 3 '12 at 13:17
No reason to force PvPers to grind. That's all there is to it. – Fadeway Sep 3 '12 at 13:23

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