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I'm organizing a gaming event, which will have FIFA 2010 and Quake 3. We want the audience to be able to see the action in true 3D, so we're going to make use of anaglyph glasses. For this, we'll be using ioquake3 and iZ3D. My questions here are:

  • iZ3D doesn't seem to support Quake 3, though it says it does... or does it?
  • Can you spectate on a Quake 3 match using ioquake3?
  • What is the best way for adding anaglyph support to Quake3?
  • Is anaglyph support even possible in Quake4?
  • What is the best way to achieve what I want to do?
  • Is "spectator mode" possible in any way in FIFA 2010?

It's okay if you don't know the answers to all of these questions. Tell me whatever you know. Thanks

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If this is about a big gaming event that will run multiple times, you might consider going for something newer than anaglyph glasses: Dolby Digital 3D, IMAX 3D, RealD 3D, ... If you can't, at least go for the best color-tinted version out there: Color Code 3D –  Tom Wijsman Oct 7 '10 at 15:36
    
Do you mean Quake3, not Quake4? –  BlueRaja - Danny Pflughoeft Oct 7 '10 at 17:06
    
TomWij : I'd really like to, but we're limited by our funding. Each pass (for the event) is INR 100 (~USD 2) and we're expecting an audience of about 1000+ people (that's ~2000 USD total, but we can use a maximum of ~500 USD for this). So, are any of the things you mentioned that affordable? –  aviraldg Oct 8 '10 at 9:54
    
@Aviral, I'm sorry you couldn't get more answers than this -- would you like me to cast a +200 bounty maybe? :) –  badp Oct 9 '10 at 13:18
    
@Aviral Hi. Could you please tell me where the event is being held? This, I would like to attend. (please reply with @Mugen so I get the notification when I log in). Thanks. –  Mugen Dec 25 '10 at 13:45

2 Answers 2

up vote 2 down vote accepted
+100

Can you spectate on a Quake 3 match using ioquake3?

I'm afraid you can't, but I can't say for sure. ioQuake3 eventually found one baseq3 server (at 163.36.202.155:27960) but failed to connect to it (it got stuck at Awaiting Challenge). I'm afraid they may be network incompatible by default, then.


What is the best way for adding anaglyph support to Quake3?

ioQuake3 claims it natively supports anaglyph rendering. You can enable it by using the r_anaglyphMode 1 cvar.

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You might want to take a look at this site: http://www.stereo3d.com/quake.htm

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