Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I picked up a crew member of an alien race at a store (I hope he was for hire and not an alien slave...) and I noticed that they had slightly modified stats from humans. Vivimord is an Engi and he has double repair speed and half combat damage.

Do other races have different stats? If so, what are they?

share|improve this question
add comment

1 Answer

up vote 10 down vote accepted

From this page:

Engi originate from the Engi Homeworld. They take 50 to hire, with the following special traits:

  • Repair speed is doubled
  • Combat damage is halved

The Mantis originate from the Mantis Homeworld. It takes 45 to hire them.

  • Double damage in combat
  • 1.2x move speed
  • Halved repair speed

Rockmen are strong creatures and take 65 to hire. Their abilites are:

  • Immune to fire
  • Movement speed is halved
  • Health is increased to 150%

Zoltan usually appear in Engi Homeworlds or Engi-Controlled Worlds. They appear rarely, and it takes 65 to hire them. Their special abilities are:

  • Provides (1) power to occupied system
  • Health is 70

Slugs are one of the rarest crew to find. Their advantage is the ability to see your enemy's crew, represented by red dots, and to be able to see the rooms surrounding the slug in your ship if your sensor goes down. They cost 45 to hire.

  • Telepathic powers reveal rooms and lifeforms even when sensors are down.

And a final 'secret' race:

Crystals can be found in Life support pods that are revived by scientists. Doing so also begins a special quest to the Rock Homeworlds.

- Lockdown power: When finished charging, sends crystals to surround the room they are in, making it completly invincible to damage (Only that specific room). Nothing can exit/enter the specific room until the ability wears off.
- Reduced suffocation damage
- Movement speed -20%
- Health 125

share|improve this answer
I've also observed personally that humans tend to learn faster at their stations while engis level up super slow at combat (since they don't do much damage they kill slower?), but it could just be the particular way I play through the game at that point –  z - Sep 17 '12 at 21:57
So sending a crystal with a boarding party would be cool, because it could lock the room off, but would suck, because you couldn't actually damage the system. Hrm. Seems like you need to send them to lockdown the chokepoints! –  Sterno Sep 18 '12 at 0:30
@Sterno using him to lock people out of medbays so I can kill them is what I do with him –  z - Sep 18 '12 at 0:38
add comment

Your Answer


By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.