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Exp & drops

Is experience gain individual, divided/split between players, or duplicated for each additional co-op player? If so, do you get experience for others' work when you aren't in the same area of the map? Do all players get the same quest rewards? How are experience, difficulty, and item/money drops affected for each additional co-op player? Does the area difficulty scale to only the host's level, or does it accommodate/average difficulty between all players?

Large level differences

Some games have disincentives when characters with large level differentials play together—is that the case in Borderlands 2? Are higher-level characters' stats adversely affected when joining a lower-level character's game? Or vice versa (boosting a lower-level character using a higher-level character's game)? Are experience gain or money/item drops diminished/impaired with large level differences? If so, what are the specifics?

How does the game change in co-op/multiplayer?

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That is a whoooole bunch of questions. –  Alex Sep 20 '12 at 9:39
    
Firstly everyone gets all the XP, secondly only the person who grabs it gets the loot. For disincentives it depends - each additional player scales the enemies a bit. In return a level 1 in a level 50 game will be unable to harm anything, but will also gain a level per kill that their team-mates get. It's useful for power-levelling, but not much else. –  Keith Oct 24 '12 at 0:52
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1 Answer

up vote 7 down vote accepted

Experience & drops

Is experience gain individual, divided/split between players, or duplicated for each additional co-op player?

Each player gets the same experience. It is not split between them (like credits), but everyone gets the same amount (like ammo).

Do you get experience for others' work when you aren't in the same area of the map?

You have to be relatively near an enemy kill (but not that close) to get the XP. (I think.) But quest experience is given no matter who turns in the quest and no matter how far away they are.

Do all players get the same quest rewards?

All players get the same rewards, with the exception if the quest gives different guns per class or random guns. If it's a single item, it will simply drop into your inventory if you weren't the one to turn it in. If there is a choice of items, everyone will get the mission accept dialog to choose their reward individually.

How are experience, difficulty, and item/money drops affected for each additional co-op player?

I don't have exact stats, but there becomes more XP/items/cash and increased difficulty for each additional player.

Does the area difficulty scale to only the host's level, or does it accommodate/average difficulty between all players?

Host level, just like Borderlands 1. (You can twink low characters this way, as long as they don't get themselves killed everyone 10 seconds, I guess.)

Large level differences

Some games have disincentives when characters with large level differentials play together—is that the case in Borderlands 2?

I haven't researched this, but I think the mechanic is similar to the way Borderlands 1 worked: meaning the XP is shared (not split) no matter your level.

Are higher-level characters' stats adversely affected when joining a lower-level character's game? Or vice versa (boosting a lower-level character using a higher-level character's game)? Are experience gain or money/item drops diminished/impaired with large level differences? If so, what are the specifics?

It doesn't appear to alter the play stats or drops for differing levels. Basically, the host determines the level of enemies and drops, with number of co-op players increasing difficulty of enemies and amounts of enemies and item drops. (Though this isn't confirmed yet.)

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The person who actually makes the kill gets a very small increase in XP (at least in XBox coop), on the order of 82 xp vs 76 xp. –  Waynn Lue May 23 '13 at 20:02
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