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How are attributes allocated?

The best answer that I can find is lacking a few specifics: Percentage life vs vitality?

Given I'm concerned only with total vitality, rather than the tradeoffs %Life and Vit, I've opened a new question. Namely, is a constant in the previous question that is not explained, that I assume are a function of character level. The previous page does also not account for paragon levels.

For reference, the answered formula should use the following parameters to give a total vitality of 1218. 1023 Vit from gear, level 34 paragon, level 60 barbarian, 10 % Life increase. Using the referenced formula I've added a term for 2 vit per level of paragon.

Total Vit = (127 + GearVitality + 2 * ParagonLvl) 
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marked as duplicate by Frank, OrigamiRobot, DrFish, MBraedley, kotekzot Sep 20 '12 at 9:25

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

1  
If an existing question/answer does not provide enough detail, request more information there. Do not ask a new question. –  user9983 Sep 19 '12 at 20:55
    
This isn't a new question. It's a question that relates to another question. By your logic, any question about calculating hit points, effective health, or vitality would need to be under the same original question. Futhermore the duplicate this is marked as DOES NOT answer this question. 2 Vit per level does not add up to the 127 constant I mention. –  Tor Sep 20 '12 at 21:47

1 Answer 1

up vote 1 down vote accepted

You gain 2 vitality for every level up, including paragon levels. So the formula you have listed in the question is essentially correct, except that it is 7 + (Level * 2) + (ParagonLevel * 2) + GearVitality.

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Do you know where the 7 constant came from? –  Tor Sep 22 '12 at 18:03
1  
@Tor Your starting Vitality at Level 1 is 9. That's just the way it is designed. –  bwarner Sep 22 '12 at 22:02
    
Thank you very much. –  Tor Sep 23 '12 at 17:18

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