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In the first Borderlands, I got quite frustrated with the confusing affects multiplayer had on my character in singleplayer. Many times, someone in my party got a message saying they were ineligible for a quest and that they would not get credit for it. Eventually, we all decided to make characters that we would all play only with each other and never play in single player. This was quite an unideal solution.

Has Borderlands 2 solved any of these problems? What happens if I connect to a game with someone ahead of me in the story? What happens if I connect to a game with someone behind me? And what if I host in each of those situations? Is mission progress saved? Does everyone get XP and rewards?

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This question had also been asked about the first game –  Dave McClelland Sep 20 '12 at 16:45
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Quest tracking in multiplayer has been improved in Borderlands 2. I recommend trying it out and seeing if you still have the same issues. I do not have a (tested) list of changes so I am refraining from posting this as an answer. In particular though - you should be able to quest with the host, no matter if you are more or less progressed in your game. You should be able to return to your game and have the option to play or skip quests completed in multiplayer. –  David B Sep 20 '12 at 17:57

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up vote 13 down vote accepted

I tested this today. Here were our findings:

The host controls which missions are available or not. (Enemy and weapon levels are based on the zone.) However, those missions can be accomplished by anyone in the host's game. Once completed, that mission is completed for all participating characters, even if they weren't normally able to complete the mission because they hadn't progressed that far in the game in single player yet.

All participating players receive the same XP, rewards, and mission completions for their character.

In other words, if you run with someone who is further ahead in the plot then you, when you leave and go back to your own game (not on the host's co-op server), then you will see any missions completed during that time with the first host, even if you haven't got to that point in the game yet. Then, once you get to those missions that you completed on another host's game, since the missions are already complete for you, you can just go on to the next, uncompleted mission as normal.

As a host, the game progress is the same as if you were playing single player.

The exception to all of this is for the Story Missions. You can complete them with the host, but when you go back to your own, non-host, instance, you will still be at your last uncompleted Story Mission if there was a gap in between the story missions you completed with the host. UPDATE: Once you catch up to completed Story Missions, you get a dialog asking if you'd like to 'fast forward', skipping missions you've already completed in other sessions:

Fast Forward? - Would you like to skip missions you have already completed in another play session?

So yes, in my opinion, they "fixed" the ineligible mission message from the first Borderlands.

UPDATE:

If you complete a mission, then go back either on your own in single player or as the host, after having already completed it previously in a previous session, you get a message in the reward screen saying something along the lines of 'you have already completed the mission and received your reward' and then don't get the XP or item again — because you already got it the first time you completed it.

Playing through in Vault Hunter Mode doesn't count against this repeat reward limit though; missions there can be completed once more of course before you would get this message again in VHM.

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This is borderline off-topic of the original question. If a player has already finished a mission, will they get experience for it if they play it again in coop? –  Dave McClelland Sep 20 '12 at 22:21
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@DaveMcClelland Unfortunately, it seems that you only get credit (and thus rewards) for each quest once. –  Kotsu Sep 21 '12 at 13:34
    
@Kotsu That's what I figured. Thanks for the heads up. –  Dave McClelland Sep 21 '12 at 13:37

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