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If a room has no oxygen, does opening the doors help replenish the oxygen more quickly? In other words, does oxygen equalize between adjacent rooms with open doors?

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Joke response: If you open all the outer doors too, the oxygen will suddenly equalize through the entire ship. – Jonathan Drain Sep 23 '12 at 22:04
Actually, that raises a point that annoys me. When you lose your Oxygen system, oxygen dissipates in all rooms rather than just the populated rooms where oxygen is being consumed. – Hand-E-Food Sep 23 '12 at 22:22
@Hand-E-Food Oh, I've got an in-game explanation for that. Without the oxygen system, it can't isolate leaks, and simply recycles the air everywhere. Out-of-game, I imagine it's a balance issue. – deworde Sep 26 '12 at 5:14
@deworde, if it recycles air everywhere, then you'd vent the whole ship the second you opened an airlock. At least sharing the oxygen lets you use the rooms you need for longer. – Hand-E-Food Sep 26 '12 at 5:25
The game doesn't differentiate between "stale air" and "vacuum". Air drains off airlock rooms instantly when you open them, but then oxygen from other rooms slowly wafts away. – user929 Sep 26 '12 at 13:33
up vote 108 down vote accepted

Experiment Setup

I moved my whole crew up to the front of the Red-Tail, and evacuated the back half of the ship, leaving oxygen in only the three front rooms. This reduced my oxygen total to 20%. Then I closed doors and started timing every 10% increase.


First I closed all the doors. Each 10% increase took 9.7, 10.5, 10.6, 10.2, 10.2, 10.6, 10.0, and 10.6 seconds. So it's very slightly less than 1% per second (1% per 1.03 seconds or 0.97% per second, possibly from 0.96% per 1 second which is a common math error when programming a game that runs at 60Hz).

Next, I closed only the outside doors, and opened all the inside ones. This took 66.3 seconds (8.2; 8.3; 8.3; 8.4; 8.2; 8.2; 8.3, 8.4). So oxygen does diffuse (faster?) through open doors. The background of the previously pressured areas turned slightly pink.

Next, I opened all the doors between depressurized areas but left closed the doors in the front which were still pressured. 82.6 seconds, basically the same as my first test.

Finally, I depressurized only the back three rooms of the ship, turned off my O2 generator, closed the outer doors, and opened all the inner ones. The three back rooms re-pressurized despite my generator being turned off until they equalized with the rest of the ship, which was also steadily losing oxygen; eventually the whole ship depressurized.


This behavior is explained by a model where the O2 generator works by supplying a fixed amount of oxygen to each room per second, oxygen is naturally consumed slower than this replenishment, and oxygen diffuses only between open doors. This means if a room with a high oxygen level has an open connection to a room with a low oxygen level it is giving oxygen to that room and receiving replenishing oxygen from the generator nearly as fast as it is giving it up and the other room is receiving oxygen from the generator, resulting in overall faster replenishment. If the doors are closed the new oxygen in the already-pressurized room is just "wasted".

Because the oxygen level required to keep your crew alive is fairly low it's often good to open doors to help re-pressurize areas faster assuming your oxygen generator is working.

FTL's model of oxygen seems to match our intuitions about how fixed volumes of gasses in an enclosed space work.

One interesting prediction of this model is that a sufficiently long path length of rooms may make it possible to survive indefinitely with a working generator despite a door open to hard vacuum. I've been testing this prediction on the Osprey for several minutes now, and it seems to be true.

Two crew members on an Osprey; the top-left door is open to space and they are in the room below the sensor module.

If I open the second door on the top left, the room Mr Buga and Liam are in de-pressurizes. If I close it but leave the top one open, it re-pressurizes.

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Wish I could give this answer more than one upvote. Excellent work. – Shadur Sep 26 '12 at 12:37
its the small things like this that makes FTL really really fun. Lots of attention to detail. – z ' Sep 26 '12 at 13:01
It's useful to note a couple of things. Air flows out of rooms open to space faster than it flows between rooms - this is most obvious when using suffocation as a defense against invaders. If they are in edge-rooms, you can start them "drowning" quickly, but deeper in the ship you may find yourself disabling oxygen systems to help the flow of air. You can also use air flow to help fix breaches. Keep the breached room sealed until you're ready to repair it, and then open it to oxygenated rooms as you send in your crew to prevent them from suffocating. – Samthere Sep 27 '12 at 12:47
I think I'll have to try the "keep people alive with the doors open" trick next time I play. #stupidFTLtricks – Allen Gould Jul 31 '13 at 19:30

It's a bit difficult to say since the game doesn't give accurate feedback on a room's oxygen levels. The game does have some sort of oxygen flow system. That much is evident from the fact that we can a series of doors to the space and vent out the air from all the rooms.

My experience says that the oxygen levels try to equalize, but there seems to be a limit to the rate at which they do so. The visible difference between two rooms with a door open between them tends to linger for a good while.

I've also noticed that if I open all the doors (except the outer ones), my overall oxygen level (the percentage shown in the upper left corner) will regain faster.

In short: All signs point to yes. Altough, to a limit.

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