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Why do I spawn at a fast travel station when I start a saved game instead of the nearest New-U? Is it supposed to be this way or is it bugged?

Seriously, I think it's the worst saving system ever since I have to run all the way back to where I was and fight all monsters in the way again. Yes big bosses are dead but anyway... it's quite a pain.

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afaik its always been like this, even in the first one. –  z ' Sep 25 '12 at 12:30
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Yeah, this is pretty common in games. You have save points during the mission at which you respawn if you you die, but if you quit, you start at a major checkpoint. –  SaintWacko Sep 25 '12 at 13:10
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So this is a game that you can't play just 15 min. to pass some times. They force you to play until you find one. The game wasn't made for adults who have a family and can't play 10 hours in a row :P –  Warface Sep 25 '12 at 13:34
    
@Warface i'm 35, i've no family, and i agree with you with the fact that this is the worst saving mode i've seen in a long time. But maybe it's just the fact that i'm not used to play in multiplayer –  Nicola Peluchetti Oct 17 '12 at 8:20
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The Save mechanics in Borderlands 2 - save stations that record progress (and provide you a respawn point on death) combined with fast travel points that double as starting locations when you load into the game - are a result of having a game that is both a single player game and a multiplayer game. It's a compromise; you lose a little bit from the single player side (the traditional "save and load exactly where I left off") so that multiplayer isn't super weird.

The mechanics at work here are not new mechanics, though perhaps you have not experienced them before. Diablo 2 most famously did it, as does Diablo 3.

My advice would be:

  1. Where possible try to tackle one quest at a time and don't start anything new if you think you won't have time to finish.

  2. Run past monsters/through areas that hold no interest to you. Borderlands 2 is a game that suggests perhaps you should stop to see every sight and do every little thing. But you don't need to do this.

I believe there are a number of quests you could accomplish in 15 minutes, but some of them would require you to skip everything of interest on the way there and back (as it were). Some set up such that you can turn around and start doing them and then turn them in rapidly.

But some of them are involved, and it's ideal if you can carve out longer play-blocks to deal with them. This is especially true of story quests, so be aware.

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Also, a useful tip I saw on a blog post is that sometimes it's faster, upon mission completion, to save and reload at the fast travel station rather than backtracking. –  JustinP8 Sep 25 '12 at 18:30
    
I've done that a few times, especially if I've been playing awhile and need a break. –  peacedog Sep 26 '12 at 0:16
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