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As a Smuggler/Gunslinger, I have no healing ability but my ship droid C2-N2. I do cybertech, so he's very well equipped. Trouble is, C2-N2 will run in and punch opponents drawing aggro to himself. This means he wastes healing on himself and dies. I'd like him to stop that.

C2-N2 has no attack spells to turn off. Short of setting him passive, and having to manually cast his healing spells, how can I stop C2-N2 from attacking enemies?

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closed as off-topic by Matthew Read, Frank, Schwern, Schism, Robotnik Dec 10 '15 at 1:23

  • This question does not appear to be about videogames or videogame consoles within the scope defined in the help center.
If this question can be reworded to fit the rules in the help center, please edit the question.

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Alternative Title: How do I get my robot to stop picking fights he can't win? – Raven Dreamer Sep 28 '12 at 1:30
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C2-N2 has an inability to breakdown alcohol due to his robotic nature. Don't let his polite sober form deceive you. Back at the ship he occasionally likes to hit the bottle when you don't have him run missions. This makes him a mean drunk and aggressive. You must manually and explicitly tell him to be passive. – EhevuTov Feb 28 '14 at 23:54
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I'm voting to close this question because the ship droids now behave identically to any other companion, and coupled with the fact that companions no longer use gear to gain stats this is no longer a concern. – Matthew Read Dec 9 '15 at 20:42
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@matthewread Ooor you could post that as an answer and I can credit you for answering. – Schwern Dec 9 '15 at 22:08
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No, I don't see the point in keeping this around if it's no longer useful. – Matthew Read Dec 9 '15 at 22:24
up vote 3 down vote accepted

Short answer is that you can't, at least not right now. It seems the latest update exacerabated this so hopefully they patch it back. Or give him more abilities so that he can continue casting rather than punching during cooldowns. However, his healing is much more likely to draw aggro than his pitifully weak punches; hitting the enemy once should be enough to draw aggro back to you for a while.

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Give him a gun. That way he'll do ranged attacks instead of punches, which makes him slightly less prone to get his face dented than running into melee range.

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Although he can equip a generator in his offhand, there is no weapon he will equip in his main. And you will notice in companion abilities, he has no weapon proficiencies, either. His punch-attack can't be toggled.

So you can either dole out to gear him well enough to survive whatever is beating on him, revert to medpacks and endurance stims and meditation, set manual heal hotkeys, or travel with a 'real' healer or healing companion. :/

on the other hand, he can be doing side-missions nonstop.

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