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The main purpose of this question is to be able to enter a series of armor values for gear, and then calculate a value that exactly matches the character paper-doll screen and the armory value for any given character.

The answer must take into account character level, bonuses from gear, enchantress buffs, and strength. For the armory value, what buffs apply? I believe if Warcry is spec'd, then on the armory page, it does factor into the shown value.

Currently, the equation I'm using is: Armor Value = Armor Values on Gear + Strength However, this is calculated value 39 armor lower than the in-game value. The disparity is even greater when viewing my character profile, which has Warcry spec'd, even accounting for 20% increase in armor.

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Are you taking paragon level into account? I know that would be reflected in the strength score in-game, but I think you need to specifically include it when using the armory API. –  dpatchery Sep 28 '12 at 11:59
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all active buffs that are on your character, when you exit a game, will reflect on armory values, this include any active or passive skills, enchantress buffs, etc. –  z ' Sep 28 '12 at 12:31
    
Thanks for the help. yx, yes, I am accounting for the 20% buff from Warcry (as stated in the post). I also do not have any armor reducing passives. @dpatchery, I am indeed counting my paragon levels when calculating strength. I am not using levels at all to calculate the base value, just the armor from my gear. I assumed levels do not directly increase armor as the 39 disparity is much less than my l60 base and l60 paragon. –  Tor Sep 28 '12 at 18:18
    
diablo.incgamers.com/forums/… This lists the equation as: FLOOR((Armor + Armor Item Total + Strength Total) * (Armor Bonus Percent + 1)) FLOOR is a function that merely rounds values down to the nearest integer. With No bonus armor, this equation is still coming up short... –  Tor Sep 29 '12 at 20:17
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