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How much bandwidth will playing Borderlands 2 online consume?

Does it depend on the number of players? Will the host's and the clients' bandwidth consumption differ? Does voice chat contribute a significant amount of traffic?

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It depends on how the developers designed it. I'd imagine they design it keeping in mind the different overheads per system (e.g., authentication, achievements system, various protocols, etc.) and abstract that out to the point where clients communicate with each other in the same way. That doesn't necessarily mean that they will be able to do cross-platform communication, due to how the machines communicate, it's just not possible or just won't be open like we would hope. – Jeff Mercado Sep 30 '12 at 1:30
@JeffMercado Oh my question is much simpler than that. All I am after is the KB usage of the game over the internet. E.G. If I had 1GB of data to use. Would this give me roughly 10 hours of game play, 10 days, etc. while playing with my friends online. Perhaps my question isn't focused enough in that area. – Taz Sep 30 '12 at 2:13
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@JeffMercado "it depends on how the devs did it" could be said about most anything in a game. You'll probably burn quite a bit of bandwidth on voice chat. The rest of the traffic shouldn't be particularly significant. – kotekzot Sep 30 '12 at 6:41
I've edited the question to make it answerable, voting to reopen. – kotekzot Nov 13 '12 at 22:46
I still can't see how this question answered will benefit other visitors for the site. – JohnoBoy Nov 14 '12 at 6:33
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closed as not constructive by Jeff Mercado, OrigamiRobot, John the Green, kalina, ChrisF Sep 30 '12 at 21:13

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