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The description for the Sirens Ruin skill (the last skill of the Cataclysm tree) says "Phaselock now Slags, Electrocutes, and Corrodes all nearby enemies."

I haven't been able to figure out where the "nearby" is exactly, is it enemies near the phaselocked enemy or enemies close to your character? In either case, what is the range for "nearby".

I've tried playing around with it, but can't figure out either of these questions.

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I'd roughly estimate it at 3-4 meters in diameter or so, Keith's answer has the practical detail is though. You'll get a feel for it as you use it. It's definitely targets near the target, not you. –  Ben Brocka Oct 1 '12 at 13:37
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It's range is visible - once you have Ruin you'll see coloured tendrils that extend from the phaselock sphere, about the same again as the diameter of the sphere (though that varies by enemy size and the tendrils don't). Anything in that area gets the elemental effect.

Combine with a singularity grenade (slag or electrical to 'soften up') or the Converge skill to own large groups of enemies. Both effects pull enemies close enough for Ruin to hit them.

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Ruin and Converge are a great combo. I just wish the Shock burst fired first, not the Fire; gotta crack those Shields. –  Ben Brocka Oct 1 '12 at 13:33
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@BenBrocka electrical singularity grenade mod - kills most of the shields, then phaselock one of them. I don't think the fire damage is part if Ruin, I think that's from another skill. –  Keith Oct 1 '12 at 13:58
    
Yeah, it's from Helios, but it has a similar effect; I just meant it's damage would be optimized if it happened after Ruin –  Ben Brocka Oct 1 '12 at 14:08
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It applies to the enemies near the phaselock.

To know the exact range is very though, but personal experience says its not very large, basically what is standing next to the phaselocked mob.

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