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If your soldier takes more damage than he has bonus health from armor, his health will start depleting, resulting in him spending days in the infirmary. Does healing a soldier restore his armor's ability to block damage to health?

An exmaple: a soldier wearing Titan armor (10 bonus health) takes 8 points of damage. He is then healed by a medkit for 8 points of health. The soldier takes 6 points of damage. Has he taken health damage and thus requires time to recuperate, or has his armor absorbed 6 points of damage and he remains unharmed?

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There is no distinction between "armor" and "health," is there? Armors just give your character more health. – BlueRaja - Danny Pflughoeft May 13 '13 at 18:35
Nevermind, it appears I'm wrong. – BlueRaja - Danny Pflughoeft May 13 '13 at 22:29
up vote 14 down vote accepted

Yes, they most certainly do. My support officer, Carrie Wagner, was wearing Titan armor (10 bonus health) and received 10 damage, which she healed with a medikit. She then took 10 more damage (It really is quite extraordinary she should get damaged for exactly her armor's bonus twice in a row, I couldn't hope for a better experiment) and at the end of the mission her status was active, not wounded.

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When you put on the armor you get the health bonus. all damage taken goes to heath damage. Healing restores 6 points of damage If I remember. To avoid having soldiers out of action. just make sure they heal fully before completing missions. This will either keep them in the fight or at least limit their recovery time.

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Healing injuries in the field does absolutely nothing to shorten recovery time. – kotekzot Oct 16 '12 at 7:22

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