Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

Or possibly, is there some other relationship between health and speed? I ask because I have some passive speed boosts: Windborne Dagger (elementalist trait passive +15% speed) and Signet of Air (+10% speed), and anytime I get damaged, I immediately slow down quite noticeably. It's a problem when I'm trying to just run through mobs without stopping to kill them. It's not like I'm crippled, I have no conditions and it happens with any enemy. The slowdown isn't as severe as a cripple or chill either. My speed comes back up when I heal. So it really feels like my passive boosts are simply ignored when I'm not at full health.

Am I correct? More importantly, is it a feature, or a bug?

share|improve this question
add comment

1 Answer

up vote 7 down vote accepted

Speed boosts still apply when you're under full health, however, you're noticing a slowdown because you've entered combat mode.

Your forward running speed when not in combat is 300~ units per second. However, this slows down to 210~ units per second when you've entered combat. So the relationship here is not between your amount of health, but rather, the fact that you have entered combat mode. This decrease will also stack with other movement speed debuffs (like Chilled), though it is the only one that does so.

For the record, strafing speed is 180~ units per second, while moving backward is 105~ units per second.

Source

share|improve this answer
1  
Additional note: Swiftness doesn't apply a speed boost when strafing. –  Domocus Oct 13 '12 at 21:31
2  
And dodging forward is the same speed as withswiftness while not in combat. –  Raven Dreamer Oct 13 '12 at 21:36
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.