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Carefully planning your base's layout will lead to significant savings and bonuses. What goal should I have in mind when expanding my base? A perfect layout would be the one that wastes as little as possible and creates as many bonuses as possible.

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up vote 32 down vote accepted

I would recommend dedicated the entire right side of your base to laboratories and workshops, save for 1 or 2 rooms, which you will need for facilities that get no adjacency bonuses.

You will need to build 6 facilities that get no adjacency bonuses (Officer Training, Alien Containment, Foundry, Psionic Labs and 2 plot facilities which cannot later be removed or moved), and 2 square blocks of 4: 2 Satellite Uplink + 2 Satellite Nexus for a total of 16 satellites (which is exactly the number of satellites you need) + 2 Power Generator + Steam Generator + Elerium Generator to power the whole thing (a base with such a layout will produce 107 power and draw 102 power; you can replace the Thermo Generator with an Elerium generator if no steam block is in a suitable location, allowing you to drop 1 Power Generator and placing one of the non-adjacent facilities there, freeing up a slot in the right wing for another lab/workshop).

As you can see, 6 + 2 * 4 = 14, the number of rooms in one side of your base + 2. The 2 extra facilities will overflow into the right corner of the base, as so:

Perfect base layout

You can shuffle the blocks around, what's important is that you don't put facilities that get no adjacency bonuses in such a place that it will block bonuses for facilities that do

Should you ever become rich like Scrooge, you can remove 1 Power and 1 Thermo Generators and build a second Elerium Generator, allowing you to move 1 facility that get no adjacency bonuses from the right side to the left side.

Ultimate base layout

Note that the laboratories have been replaced with workshops - by this point you will likely have researched everything there is to research

Proof of concept

Proof of concept screenshot. Note my improper placement of plot facility 2 - it should be in a corner. Also note how blocks have been shuffled around to accommodate various demands over the base's lifetime.

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Wouldn't it be better to put the labs in a square instead of a T to get 4 adjacency bonuses instead of only 3: Foundry Lab Lab....................................................... ...................................................................... Psi_Lab Lab Lab – Ilya Melamed Oct 16 '12 at 12:02
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the 'perfect' layout is always dependent on where the steam vents are – spartacus Oct 16 '12 at 12:30
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Early on when you need all those facilities on deeper floors you are also short of money. Even the original layout is only good if you are "rich like Scrooge". If you aim to win in a few months you are not going to have so much money and time to excavate and build all this. – Muxecoid Oct 16 '12 at 18:04
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@RibsNGibs not particularly screwed I'd say. Still, once you start making in excess of $1000/month, should the mood take you you will easily be able to rework your facility into a nicer state. Make sure to build those workshops first, they'll save you 80% of the other facilities' cost. You can queue them all up at the same time, each following workshop will enjoy an increased rebate. – kotekzot Oct 16 '12 at 18:56
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One thing to note: Workshops will never give you a rebate greater than 100% - your project will always cost $1, 1 Elerium and 1 Alloy in the end. I built the entire right side as 12 workshops (I'm in the early game, so I don't have the plot buildings yet) and found this out. So although the layout you show is "suboptimal" by having only 14 workshop links, that's a 98% rebate, and the optimal layout will only refund (slightly) better for very expensive projects. – D0SBoots Oct 29 '12 at 8:50
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