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The first Torchlight had an annoying combat issue that required constant clicking/holding on the enemy you wanted to target. After the enemy was dead, you had to click/hold on a new target.

Torchlight 2 seems to have improved on this a bit. Click/hold on an enemy to attack and kill it just the same. However, while you are holding, you can hover the cursor over a new enemy. When the enemy you are attacking is dead, you will immediately attack the second enemy provided you were able to keep the cursor directly over it.

That's not good enough, though, as I still find myself losing my cursor in the thick of all the action, especially when there are huge mobs. If I could just click and hold and have my character just auto-attack everything in sight until everything is dead, I would like that very much.

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up vote 4 down vote accepted

While there is no auto-aim, you could use SHIFT+attack to stay in place and rotate your mouse to have your character face the way of the mobs. It will be a lot easier to do this with a ranged class as it will fire its projectiles the way it's facing.

Note that this is also possible to SHIFT+attack with a melee class as it will swing is weapon in the air, but you'll have problem with ranged mobs.

Also, as pointed out by Miki Watts, using CTRL+attack will have your character only attack or move if there is a valid target under the mouse cursor. So, it can be usefull to combine CTRL+SHIFT+attack to prevent mana lost if you ever lose sight of your mouse cursor.

Otherwise, there is no auto-win button that will just have your character switch to the nearest target automaticaly.

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You can press ctrl+attack which will only move you if there is a valid target under the cursor, which is very useful for melee characters. –  Miki Watts Oct 23 '12 at 13:53
    
I wouldn't call auto-attack "auto-win". Is it called "manual-win" if I click 100% accurately? Is manually holding down the attack button to auto-attack an enemy until it's dead called "semi-auto-win"? –  oscilatingcretin Oct 23 '12 at 18:08
    
I also like the idea of the "attack only valid targets" feature. I've always wondered what that was. –  oscilatingcretin Oct 23 '12 at 18:11
    
@oscilatingcretin Yeah, you would have to have a good build, which is also part of the game ;) But, I'm saying that because I think that a good part of this kind of game is about positionning yourself. So, to me, getting in a place standing still for 30 seconds and own everything would be a major gameplay flaw. –  Allov Oct 23 '12 at 19:11
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