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Do I need to draw the beam directly across the enemy crew member, i.e. exactly over where they are stood, or does just damaging the room they are in also hurt any crew in that room?

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3  
Good question -- I hadn't even considered this, and had always just assumed it was hitting the room. –  PeterL Oct 22 '12 at 15:28
    
Commenting because I'm not sure it's authoritative, but I'm fairly sure damaging the room damages the crew inside. Will pay more attention next time I play with beams. –  Allen Gould Oct 22 '12 at 15:53
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@Peter Nope it's not always as easy as hitting the room - I've had the anti-bio beam do no damage to enemy crew in the same room before, and I've had it hit the same enemy crewmember twice in one shot. –  Tacroy Oct 22 '12 at 15:57
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It would seem that this is a strong argument for Sensors lvl. 2, then! –  rsegal Oct 22 '12 at 19:19

2 Answers 2

up vote 13 down vote accepted

Based on observation, both sorts of beams behave the same way. Crew members are only damaged in the path of the beam. It's hard to test this as you only see health bars right after a hit, and sometimes yhou need to follow up with another weapon and try to eyeball the results. I thought I had confirmed that regular beams damaged crew members regardless, but I just did some more testing and it seems I was mistaken.

Bio-beam definitely does not hurt crew people not directly in the path.

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I was curious about this as well.
Having run with full sensors and very carefully taken out a ships air supply,
it was fairly easy to test.

Beam weapons must cross the hit-box of units in order to do damage to them.
This applies to all beams that can harm units.

As an extra note, the beam must cross where the unit is at the time,
if the unit moves out of the way in time, you are out of luck.

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You will notice the ships rooms are divided into squares, your beam has to hit the SQUARE the crew member is in. –  Ender Jan 26 '13 at 10:47
    
What about when a crew member is moving? Which square is it then? –  ChargingPun Jan 30 at 13:55
    
@ChargingPun I would guess a moving unit has a moving hitbox the size of a square. It deserves testing, though. –  Brilliand May 21 at 23:02

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