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Usually when I hunker down behind a bit of half-cover, the cover indicator goes 100% solid, as if I'd been behind a better bit of cover. It also gets a little outline and an "up" arrow above it.

However, the cover indicator is the same if I hunker down behind a piece of full cover. Is there any further benefit from hunkering down behind full cover? Or is it just a waste of a move?

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I'll tend to say it's worth it, the bonus do say "double" the cover. But this requires science experiment for sure :P –  M'vy Oct 24 '12 at 22:29
    
Yeah, the bonus says double so I assume that half cover goes to full cover effectively (ie -20 to -40) and that full cover goes from -40 to -80 to hit. Not being able to see the modifiers on the enemy hit chance though its hard to tell. Perhaps if you select a soldier who has done this then and look at their info screen it might say something on the subject... I've got nothign but the description to base this on though. –  Chris Oct 25 '12 at 10:54
    
Perhaps it would be possible to test this in a multiplayer match? Assuming it follows the same rules. I've never played multiplayer in this game, though. –  agent86 Oct 25 '12 at 12:44
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up vote 15 down vote accepted

Hunkering behind full cover works as advertised.

On the PC version of the game you can go back and left click on a unit after its move is complete, click the ? icon (or F1), and see his stats. I did a quick test on a support in full cover and his defense went from 40 to 80.

Also don't forget hunkering also gives immunity to critical hits... sometimes by itself that's not a waste of a move.

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I like that you included a way to check & verify for myself, this is quite helpful, thanks! –  agent86 Oct 26 '12 at 14:31
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Yes - it is benefical. The 'full shield' just represents 40% cover.

Hunker down 'doubles' your cover bonus. So if you've got half cover (20%), and you hunker down, this becomes 'full cover' and thus you get 40%. This is why you get the 'full shield'.

If you hunker down on full cover (40%), it goes to a massive 80% cover, and if you include some smoke or ghost armor - you'll pretty much be close to untouchable...

You can also see this effect with the sniper ability, where it treats half cover as full cover. The shield will switch from 'half' to 'full'.

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