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I've just started playing Torchlight 2, and I'm playing over a LAN with a friend (we are about level 10 now). We are doing the same quests together and I'm wondering how the experience, gold and loot are split between the players.

Does each player earn the same amount of experience, apart of the number of mobs that each one kills? Do the monsters get stronger when there is more than one player in the world? Do we need to be close to each other to share experience? How the loot system work?

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possible duplicate of How does the loot drop in multiplayer, per person or free for all? –  SaintWacko Oct 25 '12 at 12:38
    
@SaintWacko That only covers one part of the question. –  deadly Oct 25 '12 at 12:52
    
That's another thing. Generally you should only ask one question per question. You have five here. –  SaintWacko Oct 25 '12 at 13:29
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up vote 6 down vote accepted

Experience is shared, if you're close enough to each other.

Mobs are scaled up the more players are in an area.

For these effects to happen you need to be roughly on the same screen as the other player(s)1.

Loot is instanced for each player (i.e. you see separate loot), though of course you can trade.

See Torchlight Wiki: Multiplayer features and Torchlight Wiki: Difficulty.

1Runic Forums: Difficulty in multiplayer?

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Instanced loot is one of the best things about the multiplayer! No treading on each others' toes, especially with >2 players. Just pick up EVERYTHING. Then sell it. Thanks, Mr Slinkyboots the ferret! –  Alex Oct 25 '12 at 15:49
    
An anonymous user suggested an edit that implied that monsters scale but players don't. Does any source support that? –  deadly Oct 30 '12 at 15:21
    
that sounds right - this wiki page supports that –  Alex Oct 30 '12 at 15:39
    
Unfortunate that two pages on the same wiki contradict each other then, but it does seem that mob scaling is correct over player scaling. –  deadly Oct 30 '12 at 16:12
    
Where is there a contradiction? If you're interpreting the bit where it says "players do less damage to monsters" as player scaling, well, it doesn't matter whether monsters or players are scaled, does it? End result is the same. –  Alex Oct 30 '12 at 16:31
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