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I was wondering on the exact composition on the score in Civilization 5. It seemed to correlate roughly with the size of the civilization, but not always. I would be useful to know the details to estimate the strength of the other civilizations.

I've investigated already a bit and I'll put my preliminary results below as an answer. I would appreciate any additions and corrections.

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In a recent culture-victory game, I led points-wise for the longest time (until China had conquered three or four other civs about 3/4 through the game) with only two cities and virtually no military at all. I think points are a bad indication of strength. –  deceze Oct 16 '10 at 9:17
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4 Answers

In addition to Fabian's answer, I'd like to add that, according to the manual (which is not exactly 100% accurate!), the score is composed of the following parts, in order of decreasing impact:

  • The number of tiles in your borders (least important factor)
  • The number of cities in your empire
  • Your population
  • The number of techs you possess
  • The number of “future techs” you possess
  • The number of Wonders you have constructed (most important factor)

I think this probably correlates to your initial findings.

It also notes your score will be 0 if eliminated, and that if you win before the final turn your score will receive a multiplier (for the purposes of high score tabling, I guess).

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up vote 11 down vote accepted

The patch released on 15 December 2010 change some values, the values for non-standard map sizes are not updated

The mouseover for your own score helpfully shows from which categories how much of your score originates.

I've experimented a bit and my preliminary composition of the score is the following:

             Score
             Duel    Tiny    Small    Standard  Large
City         21      13      11       10        6
Population   6       4       3.5      4         ~1.5
Land         2.11    1.35    1.15     1               (water tiles don't count, the city hex does)
Technology   4       4       4        4         4
Wonder       40      40      40       25        40
Future Tech  ?       ?       ?        ?         ?

These results are from the start of a game, I assume they don't change but I can't be sure yet. It seems some things count for fractions of a point, so the numbers here may be rounded. The numbers also seem to be always rounded down, not to the nearest number.

Units and Gold do not seem to have any effect on the score.

Wonders count for a lot at 40 point per wonder. But also new cities (at standard map size) result in 19 points (10 for the city, 3 for 1 population and 6 for the land). Technology seems to be rated pretty low at 4 points, you have to research 5 technologies to get more points than one new city.

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These values from the GlobalDefines.xml seem pretty clear and pretty much match what Fabian has above except that city now appears to be 8. I'm not sure where the modifiers for the different map sizes are located.

  • SCORE_CITY_MULTIPLIER 8
  • SCORE_POPULATION_MULTIPLIER 4
  • SCORE_LAND_MULTIPLIER 1
  • SCORE_WONDER_MULTIPLIER 25
  • SCORE_TECH_MULTIPLIER 4
  • SCORE_FUTURE_TECH_MULTIPLIER 10
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Anecdotally, score scales more off of civilization size than intensity. If you go for a cultural victory your score will dip, policies is NOT part of the calculation. Tech is a small part. Cities are huge, less the population more the tiles.

According to bwarner, a single city nets you 8+6 = 14 points.

Wonders are worth less than 25 points, guaranteed. I had a huge amount of wonders--at least 15. thats 375 points.

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