Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

I've switched to playing Tryndamere in League of Legends, but I cant seem to get my early game right. I always die 2-3 times until I get my infinity edge, but basically my early game sucks.

The question is how can I get it to work, that he just stays in the jungle until I get geared and levelled enough to be of use? Preferably without using a summoner slot / using a summoner slot that helps me in battle?

There are a few guides out there using smite with a red potion/green potion, but using smite. Is there one I can also use for ranked games?

share|improve this question
1  
If you go to the jungle you should never-ever discard Smite. It is not only because you get 10 gold if you use it and you deal damage to those monsters but it is used for Dragon/Baron control since it deals A LOT of damage to them! –  Adam Arold Jul 3 '12 at 16:48
add comment

3 Answers

up vote 2 down vote accepted

From my experience at jungle with tryndamere, the summoner spells i find most useful are smite and ignite. The reason goes as follows, smite is obviously easier to jungle with, and ignite is also a good jungling tool along with being useful to kill enemy champions later on in the game. Exhaust is a waste with trynd since his Mocking Shout (W) automatically slows the enemy down. Ghost is also a waste since having boots and phantom dancer pretty much makes you faster than anyone else in the game. Flash is just a no, your spinning slash (E) is your flash. Heal, idk why u would get heal for trynd, he has his Q and infinity rage, if u need heal to survive then u shouldn't be playing trynd. Lets see the other summoner spells are clarity and clairvoyance which are pretty much useless for trynd. The tower protect spell (the name has slipped my mind) should be used by your support.

Now that i got the spells out of the way, the items i go with is cloth armor and 4 red potions. You can get 5 but you really dont need the 5th one unless you want to be extra catious. The first thing i do when i jungle is get red lizard with the help of a teamate who should leash it. As long as you get one crit hit on lizard plus the smite and ignite, you should kill it with about 50 health or so. You will need to use a potion imediately after the first hit otherwise you will not survive. The best leashes are when your teamate hit the lizard 3-5 times. This way you will still have half your health and your teamate will also have about 3/4 of their health remaining.

Immediately after lizard i get both golems. Attacking them while using another potion for healing. Smite will still be on cooldown and should not be used while fighting these 2 golems. While fighting the golems it is helpful to hit and slightly run away and occasionaly hit the same golem until the second retreats. This way you essentially only take the damage of one of the golems. Once smite reactivates, take out the wraiths. Spin slash into the wraiths while simultaneously using smite on the blue one. You should easily kill them while gaining health so dont use a potion here. Go to the wolves and kill. Now you can take blue golem. Notice, you will risk dying so do this if you feel comfortable with your trynd skills. Start off by killing both of the minions. Then start attacking the golem. Whenever your rage hits 100 heal. Your smite should reactivate mid fight with golem so use it. From there determine whether you can kill the golem or have to retreat. I end up killing the golem half the time with less than 100 health remaining. Now you can go back to base and get your wrigglers lanterns and a pair of boots.

From here on out i am pretty sure you can figure out what to do.

The order to rank up your abilities are: Q-E-Q-W-Q-R (Then max out your Q and W, with E being maxed out last)

If you have a decsent team then you will easily destroy the opposition since you will be about 1 or 2 levels ahead of everyone.

share|improve this answer
    
Also your build should include the following, Wrigglers lantern first, boots, infinity edge (B.F. sword when u get the money then add on when you get a chance), phantom dancer for speed and crits, bloodthirsters are nice, you can get another infinity edge if you want and you will crit pretty much at every hit. If you get one more bloodthirster then you can solo baron for your team which is huge since you eliminate the chance of getting ganked by everyone on the other team and be forced into a team fight. If you do get ganked when you are soloing then you can always spin through wall 2 escape –  Dan Oak Jul 28 '11 at 18:22
add comment

I'm no expert on tryn, however, I strongly discourage you from staying in the jungle too long. After cleaning your own half of the jungle completely you should be level 4. At that time you have to decide whether to go for the enemy jungle or a gank.

The main problem is that a gank is most often the desired way to go. No matter that you don't have level 6 yet. You do have the benefit of surprise. In most games, at this time one of your lanes is in need of some help. If you stay in the enemy jungle, the flaming will soon reach you there for leaving your mates. Even if the game goes well, you often have an enemy jungler who will make life miserable for you if you encounter him in his own jungle (not by himself, but you're much closer to his mates, than your own).

tl;dr: it's a team game, so you shouldn't pretend to play it solo in a deserted jungle. Join the fun asap (you may no have ulti, but you should have auras+surprise).

Edit: As for the Smite-problem itself: Tryn is a very slow jungler even if you take smite along. I fear, that even if you could do without, you would lose up so much time, that you will again be incapable to keep up with others. (An alternative I have sometimes seen is for Tryn to join a lane in the beginning, then hit the jungle lateron at lvls3-5.)

share|improve this answer
    
+1 for the team game comment. One of the things that really annoys me is when players spend the entire game solo'ing the jungle because they "just need a few more levels". It's a constant catch up problem. –  Jasarien Oct 18 '10 at 9:19
    
what you say is true, mind you i am playing with 4 mates, so i get called for ganks anyway if necessary. The thing is i need to fix exactly the levels 1-4/5 asap. that is why i want to try jungling. –  tarrasch Oct 18 '10 at 11:44
    
the thing with getting the first 3 levels on the lane and then going in the jungle is that it will leave an underleveled mate going against 2 which is why i want to go jungling from the beginning. –  tarrasch Oct 18 '10 at 12:13
add comment

Unfortunately, you pretty much need Smite if you want to be able to kill the lizards. If you're already almost succeeding you may want to give Heal a try instead. It comes in handy later on for saving allies and preventing the stack of damage-over-time that Undying Rage tends to attract from killing you.

When I jungle I use Crit. Chance marks and quints and bring a green potion, but you still have to get lucky to get the lizards. You are also very vulnerable, because Tryndamere has to jungle at low hp for the critical chance.

I generally lane with Tryndamere until 5, using boots + 3 health potions and using last-hits more than critical hits to build Bloodlust stacks. There are some opponents against whom this can't be done, so a lane swap or tower-hugging may be necessary. I usually don't use any Crit. Chance runes (Blasphemy!), so I can build more heavily for the late game, which is Tryndamere's whole point to begin with.

share|improve this answer
    
ok so you take cleanse and smite as summonerskills and crit damage runes ? How many lasthits are still acceptable when facing a hard lane at 10 min? I normally get around 60, but then mostly i have died once. –  tarrasch Oct 18 '10 at 12:36
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.