Since normal melee damage is affected by the time left for your deception mode, I wonder whether the same is true for Zer0's "Execute" skill.
EDIT: Thanks Keith for pointing that out ... so how is the actual damage calculated?
a) Melee * (1 + Deception Bonus + Execute bonus)
b) Melee * Execute bonus
c) Execute Damage
6 x melee + bonus), override it (i.e.6 x meleeormelee + bonus) or enhance it (i.e.6 x (melee + bonus))? – Keith Nov 9 '12 at 12:48