Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

For some reason a lot of my new worlds don't generate Flux Stone. Not sure what I'm doing wrong, I've tried multiple different generation settings too. I feel like it might be when I go with (Mineral Frequency (Everywhere)). Anyone know for sure what causes flux stone to not generate?

share|improve this question
    
did you search for flux pre embark –  ratchet freak Nov 24 '12 at 20:46
    
yes, I did a defined search after map creation. –  Paralytic Nov 24 '12 at 21:35
    
Have you been fiddling with the raws? DF has the tendency to break in hilarious ways if you mess up. –  kotekzot Nov 25 '12 at 2:24
    
i dont think so, i just do a normal make creation dont really like to get too crazy with the advanced parameters @kotekzot –  Paralytic Nov 25 '12 at 2:30
    
i even reinstalled the game and whatnot, ive litarly created three worlds in a row with no flux stone present on the map @ratchet freak –  Paralytic Nov 25 '12 at 2:31

1 Answer 1

up vote 7 down vote accepted

I have noticed this in the latest release too. I think the problem is that setting the Mineral Frequency to Everywhere makes the world generator go a little overboard with the minerals. It ends up replacing most of the flux stone with minerals. If you just go with a lower Mineral Frequency (I suggest Sparse or Frequent) you should get more Flux Stone.

Additionally there is a minor bug across numerous versions which causes the finder to not be able to find flux on "mineral everywhere" maps even when there is plenty. This has been tested, and after enough embarks you may get a feeling for the types of area which would have this material without requiring the finder.

share|improve this answer

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.