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Cloak and dagger has 100% generation rate, besides you remain half-invisible even if the cloak is depleted. This looks like it has lots of advantages over Invisibility Watch but not any shortcomings. But there has to be some. Can someone tell me what they are?

And considering these disadvantages what is the best situation to use it instead of regular Invisibility Watch?

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2 Answers 2

up vote 14 down vote accepted

A few disadvantages:

  1. It has less overall cloak time than the Invisibility Watch if you're running (6.6s vs. 9s).

  2. You cannot use ammo boxes or dropped weapons to recharge your cloak; whereas with the Invisibility Watch you can extend your cloak time (or recharge faster) using these items.

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The ammo crate one is a log bigger than it sounds at first glance. A spy who knows his surroundings with the standard invisibility watch can stay invisible just as well as a spy with Cloak and Dagger. –  StrixVaria Oct 21 '10 at 22:52
    
Not to mention that even dropped weapons will refill the standard invisibility watch, meaning you can immediately regain some cloak after a successful backstab by picking up the foe's dropped weapon. –  Zibbobz Dec 13 '13 at 16:01
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The important stats on the three watches are:

Invisibility Watch:

  • 9 seconds Cloak Time
  • Charge time (to full): 33.5s
  • Recharges 25%, 50%, 100% from small, medium/weapon, and large ammo boxes respectively.
  • You appear as a team-colored silhouette when an enemy player or weapon hits you.

Cloak and Dagger:

  • 6.6 seconds Cloak Time (assuming you're moving the entire time)
  • Charge time (to full): 15.3s
  • Recharges while standing still (cloaked).
  • You appear as a team-colored silhouette when an enemy player or weapon hits you.
  • Rather than decloaking, you appear as a team-colored silhouette if you move when the meter has run out.

Dead Ringer:

  • 6.5 seconds Cloak Time
  • Charge time (to full): 16s
  • Recharges 25%, 40%, 40% from small, medium/weapon, and large ammo boxes respectively.
  • Does not cloak when activated, but the first time you take damage after activation (right-clicking again before being hit will put it back away).
  • "Perfect" cloak for the first 6.5s. After that, you appear as a team-colored silhouette when an enemy player or weapon hits you.
  • Can only be used at 100% cloak.
  • Decloaking at > 40% cloak remaining reduces cloak meter to 40%.
  • Louder decloak sound
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