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I just picked up Max Payne 3 on the autumn sale, and while the game's story does an excellent job of conveying urgency, I always find it hard to resist the allure of collectibles.

As always, finding collectibles is a matter of methodically sniffing around all the rooms, which is hardly something you would take the time to do when you're chasing kidnappers (for example). Will taking my time ever adversely affect my playthrough?

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No it will not. –  jumping_code Dec 7 '12 at 11:44
    
very few games will actually need you to hurry –  ratchet freak Dec 7 '12 at 12:59
    
Human Revolution is the only one I can think of that actually does have consequences for taking too long. –  Steve V. Dec 7 '12 at 17:43
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3 Answers 3

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Most of the time; no.

However; there's at least one scenario where if you don't keep moving; you'll end up failing the mission.

For example; the nightclub shootout in episode 2. If you spend too much time poking around after falling/shooting through the VIP Room glass; you'll fail.

EDIT: Remembered one more (SPOILER):

In Episode 6; after the bomb goes off; unless you keep progressing through the inferno (at least during the first part where you go through the doors and up the stairs) you'll also fail there as well.

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You don't say. Would you mind listing said scenarios? –  Aubergine Jul 16 '13 at 8:50
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That's the only one I can think of so far (I'm still playing through the game right now); but I definitely remember that spot. –  Jim B Jul 16 '13 at 13:44
    
I also got caught at that spot, but don't remember it happening anywhere else where it's not immediately obvious that you need to get the hell out of where you're at or you'll die. –  Shinrai Jul 16 '13 at 16:28
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No, at least not to my knowledge. Just like in every other game that encourages exploration (via collectibles, achievements and the like) it does not punish you for it. You can take your time and explore as long as you like.
The only special case in Max Payne 3 are the additional modes like New York Minute, which limit the time available to finish a particular level.

Many games tell you it is utterly important that you do something quickly but allow you to wander around aimlessly for as long as you like. This is quite comical indeed. Another recent example of this is Far Cry 3.

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Yeah, it is so much bullshit nowadays. Just because of fucking collectibles and stuff like that. The game creates pressure but when you find out there is none, the whole atmosphere of the game is gone. Games should be more consequent in those cases. –  NoneOfYourBusiness Jul 15 '13 at 15:36
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Explore as much as you want, it is somewhat part of Rockstar-gaming strategy (what ever we might think of pidgeons and what not).

In the very few cases of MP3, where time is essential, you will have to repeat from your last checkpoint. That's the worst "punishment" for exploring, and its only very few scenes.

Happy exploring :)

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