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I'm not very familiar with Immortals yet. I understand they're great against tanks. Do Zerg have units that Immortals are useful against?

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For any given unit, you can hit Help (F12) in-game and then click Zerg units at the left side and click on the Immortal icon. Then "strong against" and "weak against" can be read at the bottom. –  Tom Wijsman Oct 23 '10 at 15:45
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3 Answers 3

Immortals do 20+30 vs armored; zerg have the following (ground) armored units:

  • roach
  • ultralisk
  • spine crawler

People tend to forget about that last one.

Many zerg s like to turtle and improve their macro and spine crawlers are a good choice for this as they can be moved. Spine crawlers have a range 7 and do bonus to armored. Now truthfully you can out range them with thermal lance, but as colossus are vulnerable to corruptors tis isn't always viable. By comparison an Immortal reduces spine crawler damage by 66%, making it a welcome addition to stalker heavy play against a turtling Zerg.

After the recent Roach buff many Zerg are switching back into mass Roach. I highly recommend Immortals vs mass Roach. While Colossus is a better choice against Roach/Hydra, mass Roach is very effective vs Colossus. Tunneling claws means you can often catch them out of position and since Roaches are cheep on gas, Corruptors are very affordable.

Just remember if you do go Immortals vs Roaches, keep the Immortals in the back so they don't get focused down.

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So you need a Zealot screen for Immortals vs Roaches, or a Stalker screen (complete newb question, I know)? –  C. Ross Oct 23 '10 at 16:33
    
@cross it doesn't matter. What ever your core units are stick them I'm front as immortals do a ton of damage and are very gas heavy if you lose them –  tzenes Oct 23 '10 at 17:34
    
Actually spine crawlers are buildings, but like all buildings they are armored. –  sth Oct 24 '10 at 17:06
    
@sth to-may-to ta-mah-to. Id classify them as both buildings snd units as they have both properties –  tzenes Oct 25 '10 at 2:38
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Immortals is not a unit you should mass vs zerg, and hard to micro too.

They're slow, and you need to put them in such a position that they can shoot roaches but not get torn apart by lings.

You can build one or two occasionally if you see them massing roaches, but beware, they're hard to transition out of (if you build too many). Collosi is a better bet in general.

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They are strong against armored units like Zerg's Roaches and Ultralisks.

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+1 Immortals demolish roaches in pretty much every aspect. Longer range means no roach kiting, and roaches hit slow but hard (16 dmg with cooldown of 2) so Hardened Shields gives nearly a 40% damage reduction if they roaches are upgraded, higher if they are. –  Davy8 Oct 23 '10 at 13:45
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