Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

Is it true that grenade usage by aliens is not dependant on a situation, and just by chance depending on difficulty level? In other words, do aliens have a chance to throw a grenade instead of shoot?

share|improve this question
2  
I don't remember that I ever saw an alien throw a grenade unless there were at least two soldiers in the blast zone. –  Philipp Dec 14 '12 at 9:03
2  
I have suffered it. Aliens throwing a grenade to a single soldier... –  cad Dec 14 '12 at 9:05
2  
I was under the impression that they use it to: A) Destroy cover, or B) hit multiple targets. –  bummzack Dec 14 '12 at 10:03
    
They'll do it to destroy your soldier's cover if they have allies that can then take the clear shot at your exposed soldier. –  Shadur Dec 14 '12 at 10:16
    
Alien grenades do 5 damage and do not crit. In some cases, it may be desirable to trick the AI into lobbing a grenade instead of shooting a plasma rifle, as the grenade is more predictable/survivable. –  David B Dec 14 '12 at 14:18

2 Answers 2

up vote 9 down vote accepted

No.

As far as I've been able to tell, aliens that have grenades will always use them on purpose rather than at random:

  • When more than one XCom soldier is bunched up behind cover in the grenade's radius; the more soldiers bunched up, the likelier they get a shiny present.

  • When a single XCom soldier is in shooting range of multiple aliens, but all of them have lousy angles because of his or her cover; the first alien to move will lob a grenade and nuke the cover, after which the other two take clear shots at the now exposed (and probably soon to be dead) soldier.

Just like your soldiers, the aliens get one grenade each, and even on Easy mode the AI can and will choose to use them for maximum possible effect. No matter when one of them pulls out a grenade, you can be sure that you won't enjoy the outcome.

share|improve this answer
2  
Then why the game has the following constants, each has a value between 0 and 100 (0 and 100%), each has 4 values ​​for each difficulty level: ThinManPlagueSlider (chance of poison), DeathBlossomSlider (chance of cyberdisk's death blossom), BloodCallSlider (chance of blood call), AlienGrenadeSlider (chance of throwing grendae), TerrorInfectionChance (chance of zombie when chrysalid killed a civilian in "fog of war") ? –  spyder Dec 14 '12 at 10:42
    
@spyder Maybe they are not the chances of the action, but the hit chance? Because Thin mans will almost always spit their poison. –  Lyrion Dec 14 '12 at 13:57
2  
@spyder just because there's a chance they'll throw a grenade doesn't mean they'll always throw a grenade on a whim. It could be a chance for them to throw a grenade if it is a sound move. –  kotekzot Dec 14 '12 at 16:23

To expand upon the previous answer:

On Normal difficulty, I have only ever seen aliens use grenades when two or more of my units were close enough to be caught in the blast.

On CLassic difficulty, they will also use them against a single solider to destroy cover.

I have never seen this second behaviour on Normal. There may well be probabilities associated with both.

share|improve this answer
    
I have, but only when a muton had absolute crap aim against any of my dudes and no two of them were close enough to grenade both with one toss. –  Shadur Dec 21 '12 at 13:03

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.