While playing Game Dev Story, there are many things to customize when it comes to developing a game, such as genre, and the console you want to release it for. The consoles in-game share a slight resemblance to real life consoles. For example, there's the Microx 480, the Intendro Whoops, the Intendro DM, the Sonny PlayStatus 2, and many others.
Now when I develop a game, I like to choose the console that it would probably be on in real life. For example, when developing a War Shooter game, I would develop it on the Sonny PlayStatus 2, not the Intendro Whoops. On the other hand, when making an Animal Education, I would do the opposite.
There's also another factor - your fan base is spread among a multitude of age groups; depending on how you advertise, certain age groups will contain more fans of your company than others.
I'm curious; am I actually helping my games sell better by doing this? Would Animal games do better on an Intendro than a Sonny console, and War games not do so well on the Intendro DM?
As another example, say I have absolutely no fan base in any category, except for the 5 - 12 group, in which I have tons of fans. Would my Intendro games sell a lot better than my Microx games? Or maybe I have only female fans; would my Simulation games sell better than my War games?
(Assuming all consoles have the same share of the market.)

