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I'm trying to reuse a recording of a "No" response with an NPC that is set to the voice type "Male Sly".

Currently, I have a dialog fragment script that calls:

myQuest.showLocalChest(akSpeakerRef)

The myQuest variable is correctly cast as my own quest-script and the called method does this:

akSpeakerRef.say(Topic_No)

Where Topic_No is initialized to FreeformWindhelmANO.


What I'm asking about is how can I find a simple "No" response among the hundreds of Topic forms (that will work for any of the default voice types)?

If that's too complex, I'd settle for a simple example that uses the say() method of ObjectReference in a successful way.

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closed as off topic by MBraedley, lunboks, Jupotter, Wipqozn, OrigamiRobot Dec 26 '12 at 18:24

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Why not just record it? Recycled voice assets rarely work well. –  kotekzot Dec 17 '12 at 18:52
5  
This is not a question for gamedev.stackexchange.com ? –  Michel Dec 17 '12 at 19:05
    
Aside, if what you're needing is to find the audio file, the tool you want is TES5dump: dump out all the dialog records to a text file and search for a "no" from the right actor type. (It's hard to tell from the question if that's quite the problem.) –  SevenSidedDie Dec 17 '12 at 22:06
2  
This is best asked on the Besthsoft Creation Kit subforum. That's where the real experts are. –  SevenSidedDie Dec 18 '12 at 1:45

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