Take the 2-minute tour ×
Arqade is a question and answer site for passionate videogamers on all platforms. It's 100% free, no registration required.

The in-game information for the Super Stimpak in Fallout: New Vegas lists two effects: "Super Stimpak Debuff" and "HP +24(3s)." What does the "Super Stimpak Debuff" part mean? There's not much info on the Internet about this yet, but my search came up with two theories:

  • Even though Super Stimpaks do a great job of healing — and 24 HP/sec for three seconds is pretty good, no question — they actually end up damaging the player after a while
  • Any status effects that are active get wiped away when a Super Stimpak is applied

Which of these two is right? Or is the right answer some other thing entirely? In the unlikely event that it matters: I'm playing the 360 version.

share|improve this question
    
I assume this is on hardcore because it's healing over time instead of instantaneously? Do regular stim-paks have a "Stimpak debuff"? –  Raven Dreamer Oct 24 '10 at 5:32
    
@Raven, yes, sorry, Hardcore. Regular stimpaks have no debuff. –  Pops Oct 25 '10 at 2:31
add comment

2 Answers

up vote 6 down vote accepted

It refers to "Stimpak Sickness" a short duration -1 Str, -1 Agi effect applied by Super Stimpacks.

share|improve this answer
add comment

The Debuff is on the regular difficulty setting, as that is what I'm playing on now. The base stat's for the Super Stimpak are as follows: +75 HP(Immediate) -3 HP (After 1 minute) -6 HP (After 2 minutes)

Source for this information is at the following link.

http://fallout.wikia.com/wiki/Super_stimpak

share|improve this answer
    
stats above are for the Super Stimpak in Fallout and Fallout 2. –  Dave DuPlantis May 27 '11 at 22:48
add comment

Your Answer

 
discard

By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged or ask your own question.