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The in-game information for the Super Stimpak in Fallout: New Vegas lists two effects: "Super Stimpak Debuff" and "HP +24(3s)." What does the "Super Stimpak Debuff" part mean? There's not much info on the Internet about this yet, but my search came up with two theories:

  • Even though Super Stimpaks do a great job of healing — and 24 HP/sec for three seconds is pretty good, no question — they actually end up damaging the player after a while
  • Any status effects that are active get wiped away when a Super Stimpak is applied

Which of these two is right? Or is the right answer some other thing entirely? In the unlikely event that it matters: I'm playing the 360 version.

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I assume this is on hardcore because it's healing over time instead of instantaneously? Do regular stim-paks have a "Stimpak debuff"? – Raven Dreamer Oct 24 '10 at 5:32
@Raven, yes, sorry, Hardcore. Regular stimpaks have no debuff. – Pops Oct 25 '10 at 2:31
up vote 6 down vote accepted

It refers to "Stimpak Sickness" a short duration -1 Str, -1 Agi effect applied by Super Stimpacks.

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The Debuff is on the regular difficulty setting, as that is what I'm playing on now. The base stat's for the Super Stimpak are as follows: +75 HP(Immediate) -3 HP (After 1 minute) -6 HP (After 2 minutes)

Source for this information is at the following link.

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stats above are for the Super Stimpak in Fallout and Fallout 2. – Dave DuPlantis May 27 '11 at 22:48

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