In a celebrated Arqade's question Andreas Bonini asked if Angry Birds has some random factor. A celebrated answer to this question by Agent86 beautifully demonstrated that the algorithm is deterministic, but added that it's arguable that the overall result of launching a bird is effectively non-deterministic because it relies on (extraordinarily sensitive) user input.
I would like to ask about another, perhaps naive, impression that I have by which Angry Birds becoming easier with new versions.
Is Angry Birds becoming easier with new versions?
Reasons behind the question
Of course, it is a possibility that the physics remains precisely the same and it is only me that get better and gradually learn new strategies. But I have two reasons behind my impression.
When you are using precisely the same strategy (given the effective randomness due to input-sensitivity) we can expect that the number of record-breakings will be logarithmic in the number of attempts. In contrast, my impression is that even in very simple episodes (like the very first one), where I use the same strategy, the number of record-breakings is considerably higher.
There is a site with high scores and tips and records for the highest records in Massachusetts from two years ago. It seems unreasonably easy now even for a mediocre player (like myself) to get scores comparable to these very best old scores.
Let me first remark that the impression of learning new things, and the impression of new versions allowing higher scores are not contradictory. It is possible that new versions enable learning strategies which were unavailable in old versions.
Second, while a definite answer may be difficult the kind of experiment that Agent86 made in the question about random ingredient in Angry Birds can be quite telling.
Finally, even if indeed Angry Birds is becoming gradually easier I see nothing wrong with it. (It will be nice if life will become gradually easy as well.) I am just curious about the factual matter.