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So far, whenever I have engaged enemies in combat while playing Chrono Trigger, I noticed that while the enemies might move around during the fight my party members stay completely still (unless knocked around by enemy attacks).

This isn't too troubling, though there are reasons I would like to be able to move my party members around, such as to avoid being especially vulnerable to area attacks by spreading my party, or for making optimal use of attacks which hit all enemies in a straight line, for example.

So is there any way to move party members around? I haven't noticed anything immediately obvious in the combat menu.

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There wasn't in the SNES version of the game. I'll let someone that's played the DS port speak up rather than offer that as an answer though. –  LessPop_MoreFizz Oct 24 '10 at 9:07
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It's been a long time since I played Chrono Trigger on the DS, but I don't recall anyway to do so. The only thing to try is to use the DS-style input controls (I recall there being two input modes, one more like the SNES original, and a newer one with more touch controls). If there is a way, it would be when using the new control style.

I still don't think that you can move your party members around, unfortunately.

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Well, seeing how I've already tried that to no avail, then a winner is you! –  Aubergine Oct 24 '10 at 13:57
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No, there is no way to purposefully move your characters in the SNES or DS versions of Chrono Trigger. Each individual fight seems to start with set locations for where your characters stand.

This does mean a few fights (not many) have certain party configurations that are better than others due to positioning. In particular, I recall the final boss battle has a pretty fun combo attack with 2 characters if one of them is in a particular spot.

(In case you care, the one I liked was Lucca and Robo with Robo in the 3rd party slot. Robo ends up with a great dual attack with Lucca that had a powerful AoE around him, which was important because the boss was near enough to him to be hit by it.)

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