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I was hoping someone could explain the levels Ingress uses. For example, do L2 XMP bursters only take out L2 resonators, or can they take out L1 resonators as well?

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2 Answers

up vote 17 down vote accepted

Each level of XMP make the weapon more powerfull.

Each level of Resonator make it more resistant (and increase range of potental links).

Here you can find a table with the power of each level of XMP Burster (source) :

EDIT: Since 18 January 2013 there are some new range values :

Level   Range   Damage
1       42      150
2       48      300
3       58      500
4       72      900
5       90      1200
6       112     1500
7       138     1800
8       168     2700

Or a nice image (Outdated for the moment) :

XMP Burster Range And Damage

Here is a summary of the different levels :

Level   AP required Max XM  Burster Damage  Burster Range   Resonator HP    Portal Range
1       0           3000        150             42          1000                    160 m
2       10,000      4000        300             48          1500                    2.56 km
3       30,000      5000        500             58          2000                    12.96 km
4       70,000      6000        900             72          2500                    40.96 km
5       150,000     7000        1200            90          3000                    100 km
6       300,000     8000        1500            112         4000                207 km
7       600,000     9000        1800            138         5000                384 km
8       1,200,000   10000       2700            168         6000                655 km
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Thanks for the burster update – Sentry Jan 18 at 18:59
The graph here is clearly not correct. At best the start and end points of each line is correct, but in between there is some sort of curve. I don't think we've figured out exactly what the formula is, but it's not this. – Caleb Mar 22 at 20:48

To supplement @Cedric's answer, the decay rate is not known at present but is clearly not linear. Anecdotal evidence suggests a major difference between standing within a meter of a resonator vs 5m away and only a minor difference between 10m and 15m away. There's a reddit thread with discussions and a much more plausible graph of damage from WolframAlpha. It's not clear how they obtained this information or how precise it is but it corresponds much more closely with my experience playing the game than the linear assumption.

This shows two hypothetical curves for an L8 burster only, with the old range. The numbers may not be precise but the steep power law/exponential shape seems plausible for all levels.

From a physical point of view, conservation of energy would indicate a dropoff ~ r^(-3) because it is a 3 dimensional phenomenon (even if its effects are only registered in two dimensions). A frictional term would add something like e^(-r/r_o) which would generate something more like the attached graph. Though the game's logic is in flux, I think they will likely keep with the pseudo-physical interpretation because it will tend to "feel more natural" than a linear response.

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