In vanilla DoW2's campaign, does wasting time before the Tyranids show up have any consequences?
A friend and I have been playing vanilla DoW 2's coop campaign mode. However, we screwed up in pretty much the biggest way possible - not only did we fail to snag any bonus deployments, we also failed one of the missions by misunderstanding the objective. All of this wasted us a few campaign days; we could've accomplished what we did much faster.
Both of us rushed through the campaign back when the game first came out; I remember that wasting time like this was punished by an ever-increasing amount of Tyranid infestation (not that I remember what the consequences of THAT were). Problem is, we haven't encountered the Tyranids yet; we are wondering, do lost and/or failed deployments even matter, when the infestation sliders aren't even in play yet? Assuming we had failed one and the same mission a hundred times in a row, what would be different to a campaign where everything has been done perfectly (aside from the fact that the team failing a hundred times would have a ton of experience on their squads from whatever kills they racked up), assuming those failures happened before the Tyranids show up?