Take three players as example (call them: "Buffer", "Attacker", and "Defender").
In a very brutal battle Attacker jumps with his hammer towards Defender, but part way through the attack animation, Buffer helps Attacker out by giving him 12 Stacks of Might.
What will happen here?
Two Different Moments:
The damage for the attack can be calculated in two moments, at the beginning of the attack animation or on the contact with the enemy player (or target).
The first option, would lead to ignored Boons upon strike, if the boons are activated after the beginning of the skill animation.
The second option, would be the optimal one, leading to boons actually working even if activated in "mid-air" or after the skill animation starts.
Which approach is being used for calculating skill damage?