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Is the enemy AI in Skirmish mode also limited, like human players, by what they can see or detect with the radar, or do they (like the AI in many other RTS games) see everything the other players do? I'm wondering if I can still use stealth to get by detection by the AI, and if I also need to counter their scouts or radars to prevent them from getting information about my base or unit movement.

If yes, what if 'Fog of War' is disabled? Also, will this affect their long range weapons (artillery, missile launchers, etc.)? (Will they only hit what can be seen within their line-of-sight or radar range?)

Note: I usually play against Sorian AI, but also sometimes puts the default AI into the mix. Info regarding either AI are welcome. Also, I am playing Supreme Commander: Forged Alliance (expansion), not the first Supreme Commander game.

Is the AI also limited by line-of-sight/fog of war, radar range or stealth?

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From here, The AI will now gather and react to Intel. This implies it is limited (in that it has to gather intel). Not posting as an answer though as I've not checked further and this obviously only applies to the Sorian AI. – George Duckett Jan 2 '13 at 7:40
@GeorgeDuckett I see. I'm looking for more details as to what intel it already knows or still has to find out, and how it deals with the 'Fog of War' game option. I also would like to know of details regarding the default AI behavior. – galacticninja Jan 2 '13 at 11:44
I think it depends highly on the difficulty setting of the AI. At least I remember in SC2, the AI on the hardest difficulty cheats like mad. – l I Jan 2 '13 at 12:03
@spartacus In Supreme Commander: FA, there are separate 'cheating' versions of the AI. They are marked as 'AIx'. The only cheats I know that they do are getting extra resources and faster build time. I'm not sure if they cheat in another way (like full map visibility). I'm also not sure if the supposed to be non-cheating regular AI, 'cheats' when it comes to map visibility. – galacticninja Jan 2 '13 at 12:14

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