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And does it change based on the difficulty level? In my last game on Normal difficulty, I had six countries at maximum panic (5/5) at the end of the month, but only two decided to leave the project. Is that a fixed number? Would all six countries have left if I was playing on Classic or Impossible difficulty?

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@Chris - Sorry, I meant maximum panic. All six countries had 5 bars filled in. – au revoir Jan 4 '13 at 14:50
I may have been wrong but the clarification is worth it anyway. I'll delete my comment now since its no longer relevant. :) – Chris Jan 4 '13 at 14:51
From what I understand, when you have multiple countries at max panic, each one has a chance to leave the council. – SaintWacko Jan 4 '13 at 15:06
Unless I'm misremembering, I had a four or five countries leave at once, with several, but not all of them at maximum panic, on impossible difficulty. I understood it as one of the leaving max-panic countries convincing a few others non-maxed countries to go with it. – Fadeway Jan 4 '13 at 15:40
up vote 11 down vote accepted

In the ini files, there are the following settings:

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Does this mean "HARD" is Classic difficulty and "CLASSIC" is Impossible difficulty? – StrixVaria Jan 4 '13 at 15:48
@StrixVaria Yes. – Sterno Jan 4 '13 at 15:55
So yes, if you manage to screw up absolutely spectacularly, you can lose the game by defections in a single month. – Shadur Jan 4 '13 at 16:08
@spartacus - That's modding for you. Though according to various XCOM modding threads, there is a bit more involved, as the INI file is stored within the EXE as a resource, so you have to get it out, modify the value and then put it back. – au revoir Jan 4 '13 at 16:40
@spartacus in addition to what Jason said about extracting the ini file, we have no idea what the code looks like that consumes this value. That code may interpret 0 as unlimitted. – David B Jan 4 '13 at 18:15

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