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Is it possible to keep the clock moving when xcom is windowed and not the active window?

I kind of want to use it as a wall paper on one of my monitors while I work on the other that way I can do other things while xcom is running.

I know this can be done with virtual machines but I was wondering if there is a simpler way.

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You just want to use it as wallpaper? Can't you just take a screenshot? I'm really not sure exactly what you want to do and why. –  Wipqozn Jan 6 '13 at 19:33
    
Sorry perhaps wallpaper was the wrong choice of word. I want XCOM to run in a window as if it were the active window when it is not the active window (as I am doing other stuff). –  Zigu Jan 6 '13 at 19:42
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related: gaming.stackexchange.com/questions/98623/… –  Ender Jan 6 '13 at 19:46
    
I've not reached a point in the game where I've had to scan for more than a week before detecting something. –  DavidYell Jan 8 '13 at 15:09

1 Answer 1

It's certainly possible to to make use of your other monitors while XCOM is running. Go to Options > Video, set mode to 'borderless window', ensure the resolution is set to your native resolution, and turn off 'lock mouse to window'.

To stop the game from pausing when it loses focus, you need to dive into BaseEngine.ini under ...\Steam\steamapps\common\XCom-Enemy-Unknown\Engine\Config (if you're playing the Steam version). Find bPauseOnLossOfFocus and set it to FALSE. This is a standard Unreal Engine variable so it works on most games made using the engine.

I just tested it and it works perfectly, although after altering the .ini file you might need to change to borderless window mode again after relaunching.

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