Fog Of War is not the range of an unit as far as I understand,
but is there a way to see how much FOW range an unit/building will reveal?
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To answer the question as stated "How does Fog Of War work in StarCraft 2?" it works by preventing you from seeing changes to stationary structures (i.e. buildings, destructible rocks) in places that you do not have To answer the question you probably actually meant, which is how does Non-flying units also cannot see up a cliff, so terrain plays a factor. There's also certain terrain (smoke things on Metalopolis, some tall grass) that prevents seeing past them, so they can be used to hide units for an ambush. Air units' sight is unaffected by terrain, so they always have their full size. Additionally air units can be seen by ground units even if they're flying over a cliff, so they cannot abuse the high-ground to snipe ground units below (but they can use the high ground to quickly run away) Additionally Colossi are unique in that they behave like a ground unit as far as what they can see, but they behave like an air unit as far as being seen (i.e. if they are on top of a cliff, they can still be shot at from below, assuming they're in range). I think that covers everything, but I might be missing a thing or two. |
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Yes, there is. Unfortunately you have to use the Starcraft II Map Editor. Load up the editor and press F7 to open the Data window. Ensure the Data Type dropdown is set to Units. It's helpful to display the Object List as a tree (press the button to the right of the Data Source dropdown). It should be fairly obvious how to select the desired unit; just ensure you have open the Melee folder. The sight range value you're looking for is at the bottom of the Stats tab. If that sounds like too much effort, Liquipedia maintains a list of units and their sight range. Buildings also have varying sight range. |
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