The tag has no wiki summary.

learn more… | top users | synonyms

2
votes
2answers
165 views

Using WorldEdit, is there an easy way to hollow out a mountain?

I want to create a very large cave having the same shape as the surface. How can I hollow out (I mean leaving only the blocks at the surface untouched) the blocks inside ?
2
votes
2answers
260 views

How to update all blocks in a chunk?

I am making a Minecraft map and I now have lots of unupdated water blocks that need to be updated for proper flow. Placing and removing blocks isn't an option because these bodies of water are too ...
0
votes
2answers
81 views

WorldEditChanging everyother block

In WorldEdit, if i have a line of blocks for a minecart track and I wanted to change every 7th block to a redstone block, what would be the command?
2
votes
3answers
2k views

How can I turn off animals in creative mode?

Is there a way to turn off animals in creative mode in minecraft? I have world edit installed.
1
vote
0answers
284 views

How does the Bukkit plugin “AsyncWorldedit” differ from “SafeEdit”?

I am familiar with both the plugins SafeEdit and AsyncWorldedit and how they operate, I think. If I understand correctly, SafeEdit pastes in WorldEdit files by doing them chunk-by-chunk, and ...
1
vote
2answers
754 views

World edit 100 Million Blocks

I need to render in 100 million block on a server i own for a big new project i am starting , my problem is the server cant render the blocks fast enough (It's doing 1 layer of grass on layer 70 that ...
1
vote
0answers
73 views

What is a good technique to light up vast areas quickly? [duplicate]

I have a Bukkit server, and in part of that server I loaded on the Star Ship Enterprise. One of the things I still get annoyed by is mobs spawning where they shouldn't. I think the best ...
1
vote
2answers
10k views

Can I rotate a WorldEdit selection horizontally?

I have a selection in WorldEdit (Bukkit Plugin) that I would like to rotate horizontally (i.e. not around in circles). I can use //rotate x to specify the angle to rotate, and using //rotate 180 would ...