I'm often encountering very strongly held opinions among games about the Vertical Sync (VSync) option present in nearly all modern 3D games. The option is supposed to synchronize the output of the ...
What is a reliable, but not too time-consuming way to determine if a certain game is limited by the graphics card or by the processor speed? I have some preconceptions about whether I'm mostly GPU or ...
I'm tweaking the settings in DiRT 2 and I'm presented with these choices (in order) for multisampling: 2x MSAA 4x MSAA 8x MSAA 8x CSAA 16x CSAA 8x QCSAA Using the nVidia Control panel I'm ...
Does playing game when it's windowed increase performance? Decrease it? Does the same also hold true to fullscreen mode? I've always thought that playing on Fullscreen meant a higher fps boost, but I ...
I have 2 graphics cards in my laptop (Alienware M11X); the first is the default Intel graphics card, and the second is a high perf Nvidia card. I would like to play my Steam games with the Nvidia ...
Why is there still screen tearing even when fps are limited to be equal to monitor refresh rate? Also if tearing occurs because of fps higher than screen refresh rate why don't games limit fps to be ...
A lot of games often include a gamma correction feature when you first start playing the game. It's often some sort of symbol or image on the screen with a sliding bar, where you're supposed to adjust ...
A CPU's performance is usually determined by it's architecture (16-bit, 32-bit, 64-bit, etc.), the number of cores and it's frequency. What would be the equivalent for graphics-cards? I've always ...
I've noticed there are a handful of ways to apply v-sync to a game: In-game option Catalyst Control Center D3DOverrider RadeonPro Windows 7 Desktop Window Manager (via DWM.exe when gaming in ...